/// <summary> /// 编辑器下所有资源路径, 该类为 Tools 面板下自动生成的, 请不要手动编辑! /// </summary> public class ResourcePath { public const string default_bus_layout_tres = "res://default_bus_layout.tres"; public const string default_env_tres = "res://default_env.tres"; public const string icon_png = "res://icon.png"; public const string prefab_Cursor_tscn = "res://prefab/Cursor.tscn"; public const string prefab_FanCollisionShape_tscn = "res://prefab/FanCollisionShape.tscn"; public const string prefab_effect_Blood_tscn = "res://prefab/effect/Blood.tscn"; public const string prefab_effect_BulletDisappear_tscn = "res://prefab/effect/BulletDisappear.tscn"; public const string prefab_effect_BulletSmoke_tscn = "res://prefab/effect/BulletSmoke.tscn"; public const string prefab_effect_Effect1_tscn = "res://prefab/effect/Effect1.tscn"; public const string prefab_effect_FirePart_tscn = "res://prefab/effect/FirePart.tscn"; public const string prefab_effect_ShotFire_tscn = "res://prefab/effect/ShotFire.tscn"; public const string prefab_effect_activityObject_EnemyBloodEffect_tscn = "res://prefab/effect/activityObject/EnemyBloodEffect.tscn"; public const string prefab_effect_activityObject_EnemyDebris_tscn = "res://prefab/effect/activityObject/EnemyDebris.tscn"; public const string prefab_map_RoomDoor_tscn = "res://prefab/map/RoomDoor.tscn"; public const string prefab_map_RoomDoor_E_tscn = "res://prefab/map/RoomDoor_E.tscn"; public const string prefab_map_RoomDoor_N_tscn = "res://prefab/map/RoomDoor_N.tscn"; public const string prefab_map_RoomDoor_S_tscn = "res://prefab/map/RoomDoor_S.tscn"; public const string prefab_map_RoomDoor_W_tscn = "res://prefab/map/RoomDoor_W.tscn"; public const string prefab_role_Enemy_tscn = "res://prefab/role/Enemy.tscn"; public const string prefab_role_Player_tscn = "res://prefab/role/Player.tscn"; public const string prefab_role_Role_tscn = "res://prefab/role/Role.tscn"; public const string prefab_test_MoveComponent_tscn = "res://prefab/test/MoveComponent.tscn"; public const string prefab_test_TestActivity_tscn = "res://prefab/test/TestActivity.tscn"; public const string prefab_ui_EditorTools_tscn = "res://prefab/ui/EditorTools.tscn"; public const string prefab_ui_Loading_tscn = "res://prefab/ui/Loading.tscn"; public const string prefab_ui_Main_tscn = "res://prefab/ui/Main.tscn"; public const string prefab_ui_RoomUI_tscn = "res://prefab/ui/RoomUI.tscn"; public const string prefab_ui_Settlement_tscn = "res://prefab/ui/Settlement.tscn"; public const string prefab_weapon_Knife_tscn = "res://prefab/weapon/Knife.tscn"; public const string prefab_weapon_Weapon_tscn = "res://prefab/weapon/Weapon.tscn"; public const string prefab_weapon_WeaponPreview_tscn = "res://prefab/weapon/WeaponPreview.tscn"; public const string prefab_weapon_bullet_Bullet1_tscn = "res://prefab/weapon/bullet/Bullet1.tscn"; public const string prefab_weapon_bullet_Bullet2_tscn = "res://prefab/weapon/bullet/Bullet2.tscn"; public const string prefab_weapon_shell_ShellCase_tscn = "res://prefab/weapon/shell/ShellCase.tscn"; public const string resource_0x72_16x16DungeonTileset_v5_png = "res://resource/0x72_16x16DungeonTileset.v5.png"; public const string resource_curve_Curve1_tres = "res://resource/curve/Curve1.tres"; public const string resource_font_DinkieBitmap7pxDemo_ttf = "res://resource/font/DinkieBitmap-7pxDemo.ttf"; public const string resource_font_DinkieBitmap9pxDemo_ttf = "res://resource/font/DinkieBitmap-9pxDemo.ttf"; public const string resource_font_DinkieBitmap9pxItalicDemo_ttf = "res://resource/font/DinkieBitmap-9pxItalicDemo.ttf"; public const string resource_font_VonwaonBitmap12px_ttf = "res://resource/font/VonwaonBitmap-12px.ttf"; public const string resource_font_VonwaonBitmap16px_ttf = "res://resource/font/VonwaonBitmap-16px.ttf"; public const string resource_map_RoomConfig_json = "res://resource/map/RoomConfig.json"; public const string resource_map_tileset_TileSet1_tres = "res://resource/map/tileset/TileSet1.tres"; public const string resource_map_tileset_TileSet_old_tres = "res://resource/map/tileset/TileSet_old.tres"; public const string resource_material_Blend_gdshader = "res://resource/material/Blend.gdshader"; public const string resource_material_Blend_tres = "res://resource/material/Blend.tres"; public const string resource_material_SmokeParticleMaterial_tres = "res://resource/material/SmokeParticleMaterial.tres"; public const string resource_sound_bgm_Intro_ogg = "res://resource/sound/bgm/Intro.ogg"; public const string resource_sound_sfx_ordinaryBullet_ogg = "res://resource/sound/sfx/ordinaryBullet.ogg"; public const string resource_sound_sfx_ordinaryBullet2_mp3 = "res://resource/sound/sfx/ordinaryBullet2.mp3"; public const string resource_sound_sfx_ordinaryBullet3_mp3 = "res://resource/sound/sfx/ordinaryBullet3.mp3"; public const string resource_sound_sfx_reloading_mp3 = "res://resource/sound/sfx/reloading.mp3"; public const string resource_sprite_bullet_arrow_png = "res://resource/sprite/bullet/arrow.png"; public const string resource_sprite_bullet_bullet_png = "res://resource/sprite/bullet/bullet.png"; public const string resource_sprite_bullet_bullet2_png = "res://resource/sprite/bullet/bullet2.png"; public const string resource_sprite_bullet_bullet3_png = "res://resource/sprite/bullet/bullet3.png"; public const string resource_sprite_effects_Circle_png = "res://resource/sprite/effects/Circle.png"; public const string resource_sprite_effects_Collision_png = "res://resource/sprite/effects/Collision.png"; public const string resource_sprite_effects_debug_arrows_png = "res://resource/sprite/effects/debug_arrows.png"; public const string resource_sprite_effects_Effect1_png = "res://resource/sprite/effects/Effect1.png"; public const string resource_sprite_effects_Explosion_png = "res://resource/sprite/effects/Explosion.png"; public const string resource_sprite_effects_KnifeHit1_png = "res://resource/sprite/effects/KnifeHit1.png"; public const string resource_sprite_effects_ShotFire_png = "res://resource/sprite/effects/ShotFire.png"; public const string resource_sprite_effects_Smoke_png = "res://resource/sprite/effects/Smoke.png"; public const string resource_sprite_gun_bow_png = "res://resource/sprite/gun/bow.png"; public const string resource_sprite_gun_gun1_png = "res://resource/sprite/gun/gun1.png"; public const string resource_sprite_gun_gun2_png = "res://resource/sprite/gun/gun2.png"; public const string resource_sprite_gun_gun3_png = "res://resource/sprite/gun/gun3.png"; public const string resource_sprite_gun_gun4_png = "res://resource/sprite/gun/gun4.png"; public const string resource_sprite_gun_gun5_png = "res://resource/sprite/gun/gun5.png"; public const string resource_sprite_gun_gun6_png = "res://resource/sprite/gun/gun6.png"; public const string resource_sprite_gun_gun7_png = "res://resource/sprite/gun/gun7.png"; public const string resource_sprite_gun_gun8_png = "res://resource/sprite/gun/gun8.png"; public const string resource_sprite_gun_knife1_png = "res://resource/sprite/gun/knife1.png"; public const string resource_sprite_gun_weapon0001_Weapon0001_png = "res://resource/sprite/gun/weapon0001/Weapon0001.png"; public const string resource_sprite_gun_weapon0002_Weapon0002_png = "res://resource/sprite/gun/weapon0002/Weapon0002.png"; public const string resource_sprite_gun_weapon0003_Weapon0003_png = "res://resource/sprite/gun/weapon0003/Weapon0003.png"; public const string resource_sprite_gun_weapon0005_Weapon0005_png = "res://resource/sprite/gun/weapon0005/Weapon0005.png"; public const string resource_sprite_map_map1_16x16dungeoniiwallreconfigv04spritesheet_png = "res://resource/sprite/map/map1/16x16 dungeon ii wall reconfig v04 spritesheet.png"; public const string resource_sprite_map_map1_door1_down_png = "res://resource/sprite/map/map1/door1_down.png"; public const string resource_sprite_map_map1_website_txt = "res://resource/sprite/map/map1/website.txt"; public const string resource_sprite_role_role10_png = "res://resource/sprite/role/role10.png"; public const string resource_sprite_role_role2_png = "res://resource/sprite/role/role2.png"; public const string resource_sprite_role_role3_png = "res://resource/sprite/role/role3.png"; public const string resource_sprite_role_role4_png = "res://resource/sprite/role/role4.png"; public const string resource_sprite_role_role5_png = "res://resource/sprite/role/role5.png"; public const string resource_sprite_role_role6_png = "res://resource/sprite/role/role6.png"; public const string resource_sprite_role_role7_png = "res://resource/sprite/role/role7.png"; public const string resource_sprite_role_role8_png = "res://resource/sprite/role/role8.png"; public const string resource_sprite_role_role9_png = "res://resource/sprite/role/role9.png"; public const string resource_sprite_role_enemy0001_Enemy0001_png = "res://resource/sprite/role/enemy0001/Enemy0001.png"; public const string resource_sprite_role_enemy0001_Enemy0001_Debris_png = "res://resource/sprite/role/enemy0001/Enemy0001_Debris.png"; public const string resource_sprite_shell_shellCase_png = "res://resource/sprite/shell/shellCase.png"; public const string resource_sprite_ui_CursorCenter_png = "res://resource/sprite/ui/CursorCenter.png"; public const string resource_sprite_ui_cursors_png = "res://resource/sprite/ui/cursors.png"; public const string resource_sprite_ui_font_bg_png = "res://resource/sprite/ui/font_bg.png"; public const string resource_sprite_ui_GUI_png = "res://resource/sprite/ui/GUI.png"; public const string resource_sprite_ui_healthBar_png = "res://resource/sprite/ui/healthBar.png"; public const string resource_sprite_ui_hpBar_png = "res://resource/sprite/ui/hpBar.png"; public const string resource_sprite_ui_hpSlot_png = "res://resource/sprite/ui/hpSlot.png"; public const string resource_sprite_ui_mapBar_png = "res://resource/sprite/ui/mapBar.png"; public const string resource_sprite_ui_reloadBar_png = "res://resource/sprite/ui/reloadBar.png"; public const string resource_sprite_ui_reloadBarBlock_png = "res://resource/sprite/ui/reloadBarBlock.png"; public const string resource_sprite_ui_RoomUi_png = "res://resource/sprite/ui/RoomUi.png"; public const string resource_sprite_ui_shieldBar_png = "res://resource/sprite/ui/shieldBar.png"; public const string resource_sprite_ui_shieldSlot_png = "res://resource/sprite/ui/shieldSlot.png"; public const string resource_sprite_ui_templateui_png = "res://resource/sprite/ui/template-ui.png"; public const string resource_sprite_ui_icon_icon_bullet_png = "res://resource/sprite/ui/icon/icon_bullet.png"; public const string resource_sprite_ui_icon_icon_pickup_png = "res://resource/sprite/ui/icon/icon_pickup.png"; public const string resource_sprite_ui_icon_icon_replace_png = "res://resource/sprite/ui/icon/icon_replace.png"; public const string resource_sprite_ui_keyboard_e_png = "res://resource/sprite/ui/keyboard/e.png"; public const string resource_spriteFrames_KnifeHit1_tres = "res://resource/spriteFrames/KnifeHit1.tres"; public const string resource_spriteFrames_RoomDoor_EW_tres = "res://resource/spriteFrames/RoomDoor_EW.tres"; public const string resource_spriteFrames_RoomDoor_NS_tres = "res://resource/spriteFrames/RoomDoor_NS.tres"; public const string resource_spriteFrames_Weapon0001_tres = "res://resource/spriteFrames/Weapon0001.tres"; public const string resource_spriteFrames_Weapon0002_tres = "res://resource/spriteFrames/Weapon0002.tres"; public const string resource_spriteFrames_Weapon0003_tres = "res://resource/spriteFrames/Weapon0003.tres"; public const string resource_spriteFrames_Weapon0005_tres = "res://resource/spriteFrames/Weapon0005.tres"; public const string resource_theme_mainTheme_tres = "res://resource/theme/mainTheme.tres"; public const string resource_theme_theme1_tres = "res://resource/theme/theme1.tres"; public const string scene_EditorDemo_tscn = "res://scene/EditorDemo.tscn"; public const string scene_Main_tscn = "res://scene/Main.tscn"; public const string scene_World_tscn = "res://scene/World.tscn"; public const string scene_test_TestCommpont_tscn = "res://scene/test/TestCommpont.tscn"; public const string scene_test_TestExpression_tscn = "res://scene/test/TestExpression.tscn"; public const string scene_test_TestGenerateDungeon_tscn = "res://scene/test/TestGenerateDungeon.tscn"; public const string scene_test_TestNavigation2_tscn = "res://scene/test/TestNavigation2.tscn"; public const string scene_test_TestNavigationPolygon_tscn = "res://scene/test/TestNavigationPolygon.tscn"; public const string scene_test_TestNewTileMap_tscn = "res://scene/test/TestNewTileMap.tscn"; public const string scene_test_TestTileLayer_tscn = "res://scene/test/TestTileLayer.tscn"; }