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DungeonShooting / DungeonShooting_Godot / prefab / bullet / normal / Bullet0003.tscn
  1. [gd_scene load_steps=7 format=3 uid="uid://ee24ocwk8snj"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/normal/Bullet.cs" id="1_h6lfm"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_bteri"]
  5. [ext_resource type="SpriteFrames" uid="uid://bcnhyin0aufl1" path="res://resource/spriteFrames/bullet/Bullet0003.tres" id="3_qvo0u"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_bteri")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = false
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17. shader_parameter/grey = 0.0
  18.  
  19. [sub_resource type="ShaderMaterial" id="ShaderMaterial_p0wfd"]
  20. resource_local_to_scene = true
  21. shader = ExtResource("2_bteri")
  22. shader_parameter/blend = Color(1, 1, 1, 1)
  23. shader_parameter/schedule = 0.0
  24. shader_parameter/modulate = Color(1, 1, 1, 1)
  25. shader_parameter/show_outline = false
  26. shader_parameter/outline_color = Color(0, 0, 0, 1)
  27. shader_parameter/outline_rainbow = false
  28. shader_parameter/outline_use_blend = false
  29. shader_parameter/grey = 0.0
  30.  
  31. [sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"]
  32. size = Vector2(6, 3.125)
  33.  
  34. [node name="Bullet0003" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")]
  35. collision_layer = 2
  36. script = ExtResource("1_h6lfm")
  37. CollisionArea = NodePath("AnimatedSprite/CollisionArea")
  38. CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D")
  39. Particles2D = []
  40. ShadowSprite = NodePath("ShadowSprite")
  41. AnimatedSprite = NodePath("AnimatedSprite")
  42. Collision = NodePath("Collision")
  43.  
  44. [node name="ShadowSprite" type="Sprite2D" parent="."]
  45. z_index = -1
  46. material = SubResource("ShaderMaterial_v77gw")
  47.  
  48. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  49. modulate = Color(1.6, 1.6, 1.6, 1)
  50. material = SubResource("ShaderMaterial_p0wfd")
  51. sprite_frames = ExtResource("3_qvo0u")
  52.  
  53. [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
  54. visible = false
  55. collision_layer = 0
  56. collision_mask = 0
  57. monitorable = false
  58.  
  59. [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
  60. position = Vector2(1, 0)
  61. shape = SubResource("RectangleShape2D_c0onq")
  62.  
  63. [node name="Collision" type="CollisionShape2D" parent="."]
  64. shape = SubResource("RectangleShape2D_c0onq")