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DungeonShooting / DungeonShooting_Godot / src / framework / common / DragButtonEnum.cs
@小李xl 小李xl on 19 Dec 2023 343 bytes 重新实现拖拽Ui的逻辑
  1.  
  2. using System;
  3.  
  4. /// <summary>
  5. /// 用于拖拽的鼠标键位
  6. /// </summary>
  7. [Flags]
  8. public enum DragButtonEnum
  9. {
  10. /// <summary>
  11. /// 鼠标左键
  12. /// </summary>
  13. Left = 0b1,
  14. /// <summary>
  15. /// 鼠标右键
  16. /// </summary>
  17. Right = 0b10,
  18. /// <summary>
  19. /// 鼠标中键
  20. /// </summary>
  21. Middle = 0b100,
  22. }