-
- using Godot;
-
- /// <summary>
- /// 特效管理器
- /// </summary>
- public static class SpecialEffectManager
- {
- /// <summary>
- /// 在场景指定位置播放一个特效
- /// </summary>
- /// <param name="path">特效SpriteFrames资源路径</param>
- /// <param name="pos">坐标</param>
- /// <param name="rotation">旋转角度</param>
- /// <param name="scale">缩放</param>
- /// <param name="zIndex">层级</param>
- /// <param name="speed">播放速度</param>
- /// <param name="loopCount">循环次数, 到达该次数特效停止播放</param>
- public static void Play(string path, Vector2 pos, float rotation, Vector2 scale, int zIndex, float speed = 1, int loopCount = 1)
- {
-
- }
- }