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DungeonShooting / DungeonShooting_Godot / resource / map / RoomConfig.json
[
  {
    "ScenePath": "res://resource/map/tileMaps/testGroup/battle/Room1.tscn",
    "ConfigPath": "res://resource/map/tiledata/testGroup/battle/Room1.json"
  },
  {
    "ScenePath": "res://resource/map/tileMaps/testGroup/battle/Room2.tscn",
    "ConfigPath": "res://resource/map/tiledata/testGroup/battle/Room2.json"
  },
  {
    "ScenePath": "res://resource/map/tileMaps/testGroup/battle/Room3.tscn",
    "ConfigPath": "res://resource/map/tiledata/testGroup/battle/Room3.json"
  },
  {
    "ScenePath": "res://resource/map/tileMaps/testGroup/battle/Room4.tscn",
    "ConfigPath": "res://resource/map/tiledata/testGroup/battle/Room4.json"
  },
  {
    "ScenePath": "res://resource/map/tileMaps/testGroup/battle/Room5.tscn",
    "ConfigPath": "res://resource/map/tiledata/testGroup/battle/Room5.json"
  },
  {
    "ScenePath": "res://resource/map/tileMaps/testGroup/battle/Room6.tscn",
    "ConfigPath": "res://resource/map/tiledata/testGroup/battle/Room6.json"
  }
]