- [gd_scene load_steps=8 format=3 uid="uid://crx1kqqrymmdb"]
-
- [ext_resource type="Texture2D" uid="uid://bs1lan5uwxyfg" path="res://resource/curve/Curve1.tres" id="1_s60r7"]
- [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/effects/Smoke.png" id="2_3kyig"]
- [ext_resource type="Texture2D" uid="uid://csud4e6kc3iku" path="res://resource/effects/Effect1.png" id="3_1mceu"]
- [ext_resource type="Script" path="res://src/game/effects/Effect1.cs" id="3_ax5u4"]
-
- [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_ipadv"]
- particles_animation = true
- particles_anim_h_frames = 3
- particles_anim_v_frames = 1
- particles_anim_loop = false
-
- [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wsy4a"]
- particle_flag_disable_z = true
- spread = 180.0
- gravity = Vector3(0, 0, 0)
- initial_velocity_min = 5.0
- initial_velocity_max = 35.0
- orbit_velocity_min = 0.0
- orbit_velocity_max = 0.0
- scale_min = 0.8
- scale_max = 0.8
- scale_curve = ExtResource("1_s60r7")
- color = Color(0.760784, 0.760784, 0.760784, 0.533333)
- anim_offset_max = 1.0
-
- [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pgx85"]
- particle_flag_align_y = true
- particle_flag_disable_z = true
- spread = 180.0
- gravity = Vector3(0, 0, 0)
- initial_velocity_min = 40.0
- initial_velocity_max = 70.0
- orbit_velocity_min = 0.0
- orbit_velocity_max = 0.0
- scale_min = 0.2
- scale_max = 0.3
- scale_curve = ExtResource("1_s60r7")
-
- [node name="Effect1" type="GPUParticles2D"]
- z_index = 5
- material = SubResource("CanvasItemMaterial_ipadv")
- emitting = false
- amount = 10
- process_material = SubResource("ParticleProcessMaterial_wsy4a")
- texture = ExtResource("2_3kyig")
- lifetime = 0.7
- one_shot = true
- explosiveness = 1.0
- fixed_fps = 20
- script = ExtResource("3_ax5u4")
-
- [node name="GPUParticles2D" type="GPUParticles2D" parent="."]
- emitting = false
- process_material = SubResource("ParticleProcessMaterial_pgx85")
- texture = ExtResource("3_1mceu")
- lifetime = 0.5
- one_shot = true
- explosiveness = 1.0
- randomness = 0.5
- fixed_fps = 20