Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / effect / Effect1.tscn
  1. [gd_scene load_steps=8 format=3 uid="uid://crx1kqqrymmdb"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://bs1lan5uwxyfg" path="res://resource/curve/Curve1.tres" id="1_s60r7"]
  4. [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/effects/Smoke.png" id="2_3kyig"]
  5. [ext_resource type="Texture2D" uid="uid://csud4e6kc3iku" path="res://resource/effects/Effect1.png" id="3_1mceu"]
  6. [ext_resource type="Script" path="res://src/game/effects/Effect1.cs" id="3_ax5u4"]
  7.  
  8. [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_ipadv"]
  9. particles_animation = true
  10. particles_anim_h_frames = 3
  11. particles_anim_v_frames = 1
  12. particles_anim_loop = false
  13.  
  14. [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wsy4a"]
  15. particle_flag_disable_z = true
  16. spread = 180.0
  17. gravity = Vector3(0, 0, 0)
  18. initial_velocity_min = 5.0
  19. initial_velocity_max = 35.0
  20. orbit_velocity_min = 0.0
  21. orbit_velocity_max = 0.0
  22. scale_min = 0.8
  23. scale_max = 0.8
  24. scale_curve = ExtResource("1_s60r7")
  25. color = Color(0.760784, 0.760784, 0.760784, 0.533333)
  26. anim_offset_max = 1.0
  27.  
  28. [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pgx85"]
  29. particle_flag_align_y = true
  30. particle_flag_disable_z = true
  31. spread = 180.0
  32. gravity = Vector3(0, 0, 0)
  33. initial_velocity_min = 40.0
  34. initial_velocity_max = 70.0
  35. orbit_velocity_min = 0.0
  36. orbit_velocity_max = 0.0
  37. scale_min = 0.2
  38. scale_max = 0.3
  39. scale_curve = ExtResource("1_s60r7")
  40.  
  41. [node name="Effect1" type="GPUParticles2D"]
  42. z_index = 5
  43. material = SubResource("CanvasItemMaterial_ipadv")
  44. emitting = false
  45. amount = 10
  46. process_material = SubResource("ParticleProcessMaterial_wsy4a")
  47. texture = ExtResource("2_3kyig")
  48. lifetime = 0.7
  49. one_shot = true
  50. explosiveness = 1.0
  51. fixed_fps = 20
  52. script = ExtResource("3_ax5u4")
  53.  
  54. [node name="GPUParticles2D" type="GPUParticles2D" parent="."]
  55. emitting = false
  56. process_material = SubResource("ParticleProcessMaterial_pgx85")
  57. texture = ExtResource("3_1mceu")
  58. lifetime = 0.5
  59. one_shot = true
  60. explosiveness = 1.0
  61. randomness = 0.5
  62. fixed_fps = 20