- [gd_scene load_steps=4 format=3 uid="uid://bqf2vks5ggnsp"]
-
- [ext_resource type="Script" path="res://src/game/room/RoomManager.cs" id="1_3w1c7"]
- [ext_resource type="TileSet" uid="uid://b00g22o1cqhe8" path="res://resource/map/tileset/TileSet1.tres" id="2_30rar"]
-
- [sub_resource type="Environment" id="Environment_ji6mi"]
- background_mode = 3
- glow_enabled = true
- glow_intensity = 4.74
-
- [node name="Room" type="Node2D" node_paths=PackedStringArray("NormalLayer", "YSortLayer", "TileRoot")]
- script = ExtResource("1_3w1c7")
- NormalLayer = NodePath("NormalLayer")
- YSortLayer = NodePath("YSortLayer")
- TileRoot = NodePath("TileRoot")
- metadata/_edit_vertical_guides_ = []
-
- [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
- environment = SubResource("Environment_ji6mi")
-
- [node name="TileRoot" type="TileMap" parent="."]
- y_sort_enabled = true
- tile_set = ExtResource("2_30rar")
- format = 2
- layer_0/name = "Floor"
- layer_0/z_index = -10
- layer_1/name = "Middle"
- layer_1/enabled = true
- layer_1/modulate = Color(1, 1, 1, 1)
- layer_1/y_sort_enabled = false
- layer_1/y_sort_origin = 0
- layer_1/z_index = 0
- layer_1/tile_data = PackedInt32Array()
- layer_2/name = "Top"
- layer_2/enabled = true
- layer_2/modulate = Color(1, 1, 1, 1)
- layer_2/y_sort_enabled = false
- layer_2/y_sort_origin = 0
- layer_2/z_index = 10
- layer_2/tile_data = PackedInt32Array()
- layer_3/name = "AisleFloor"
- layer_3/enabled = true
- layer_3/modulate = Color(1, 1, 1, 1)
- layer_3/y_sort_enabled = true
- layer_3/y_sort_origin = 0
- layer_3/z_index = -10
- layer_3/tile_data = PackedInt32Array()
-
- [node name="NormalLayer" type="Node2D" parent="."]
- z_index = -1
-
- [node name="YSortLayer" type="Node2D" parent="."]
- y_sort_enabled = true