- [gd_scene load_steps=7 format=3 uid="uid://ee24ocwk8snj"]
-
- [ext_resource type="Script" path="res://src/game/activity/bullet/normal/Bullet.cs" id="1_h6lfm"]
- [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_bteri"]
- [ext_resource type="SpriteFrames" uid="uid://bcnhyin0aufl1" path="res://resource/spriteFrames/bullet/Bullet0003.tres" id="3_qvo0u"]
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
- resource_local_to_scene = true
- shader = ExtResource("2_bteri")
- shader_parameter/blend = Color(0, 0, 0, 0.470588)
- shader_parameter/schedule = 1.0
- shader_parameter/modulate = Color(1, 1, 1, 1)
- shader_parameter/show_outline = false
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
- shader_parameter/outline_use_blend = true
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_p0wfd"]
- resource_local_to_scene = true
- shader = ExtResource("2_bteri")
- shader_parameter/blend = Color(1, 1, 1, 1)
- shader_parameter/schedule = 0.0
- shader_parameter/modulate = Color(1, 1, 1, 1)
- shader_parameter/show_outline = false
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
- shader_parameter/outline_use_blend = true
-
- [sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"]
- size = Vector2(6, 3.125)
-
- [node name="Bullet0003" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "CollisionShape2D", "ShadowSprite", "AnimatedSprite", "Collision")]
- collision_layer = 2
- script = ExtResource("1_h6lfm")
- CollisionArea = NodePath("AnimatedSprite/CollisionArea")
- CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D")
- ShadowSprite = NodePath("ShadowSprite")
- AnimatedSprite = NodePath("AnimatedSprite")
- Collision = NodePath("Collision")
-
- [node name="ShadowSprite" type="Sprite2D" parent="."]
- z_index = -1
- material = SubResource("ShaderMaterial_v77gw")
-
- [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
- modulate = Color(1.6, 1.6, 1.6, 1)
- material = SubResource("ShaderMaterial_p0wfd")
- sprite_frames = ExtResource("3_qvo0u")
-
- [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
- visible = false
- collision_layer = 0
- collision_mask = 0
- monitorable = false
-
- [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
- position = Vector2(1, 0)
- shape = SubResource("RectangleShape2D_c0onq")
-
- [node name="Collision" type="CollisionShape2D" parent="."]
- shape = SubResource("RectangleShape2D_c0onq")