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DungeonShooting / DungeonShooting_Godot / prefab / role / template / RoleTemplate.tscn
  1. [gd_scene load_steps=8 format=3 uid="uid://cyrcv2jdgr8cf"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_xk5yk"]
  4. [ext_resource type="Script" path="res://src/game/activity/role/MountRotation.cs" id="2_5ddpw"]
  5. [ext_resource type="SpriteFrames" uid="uid://c8h5svp76h3kw" path="res://resource/spriteFrames/role/Role_tip.tres" id="3_bo78w"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("1_xk5yk")
  10. shader_parameter/blend = Color(1, 1, 1, 1)
  11. shader_parameter/schedule = 0.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17. shader_parameter/grey = 0.0
  18.  
  19. [sub_resource type="CircleShape2D" id="CircleShape2D_5pj80"]
  20. radius = 4.0
  21.  
  22. [sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"]
  23. size = Vector2(12, 18)
  24.  
  25. [sub_resource type="RectangleShape2D" id="RectangleShape2D_n68nu"]
  26. size = Vector2(10, 16.5)
  27.  
  28. [node name="RoleTemplate" type="CharacterBody2D"]
  29. collision_layer = 0
  30.  
  31. [node name="ShadowSprite" type="Sprite2D" parent="."]
  32. z_index = -1
  33.  
  34. [node name="BackMountPoint" type="Marker2D" parent="."]
  35. position = Vector2(0, -12)
  36.  
  37. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  38. material = SubResource("ShaderMaterial_yif6x")
  39. offset = Vector2(0, -12)
  40.  
  41. [node name="Collision" type="CollisionShape2D" parent="."]
  42. position = Vector2(0, -4)
  43. shape = SubResource("CircleShape2D_5pj80")
  44.  
  45. [node name="HurtArea" type="Area2D" parent="."]
  46. collision_layer = 0
  47. collision_mask = 0
  48. monitoring = false
  49.  
  50. [node name="HurtCollision" type="CollisionShape2D" parent="HurtArea"]
  51. position = Vector2(0, -9)
  52. shape = SubResource("RectangleShape2D_1eja2")
  53.  
  54. [node name="InteractiveArea" type="Area2D" parent="."]
  55. visible = false
  56. collision_layer = 0
  57. collision_mask = 4
  58. monitorable = false
  59.  
  60. [node name="InteractiveCollision" type="CollisionShape2D" parent="InteractiveArea"]
  61. position = Vector2(0, -5)
  62. shape = SubResource("RectangleShape2D_n68nu")
  63.  
  64. [node name="MountPoint" type="Marker2D" parent="."]
  65. position = Vector2(2, -8)
  66. script = ExtResource("2_5ddpw")
  67.  
  68. [node name="MeleeAttackArea" type="Area2D" parent="MountPoint"]
  69. collision_layer = 0
  70. collision_mask = 0
  71. monitorable = false
  72.  
  73. [node name="MeleeAttackCollision" type="CollisionPolygon2D" parent="MountPoint/MeleeAttackArea"]
  74.  
  75. [node name="TipRoot" type="Node2D" parent="."]
  76.  
  77. [node name="TipSprite" type="AnimatedSprite2D" parent="TipRoot"]
  78. visible = false
  79. position = Vector2(0, -22)
  80. sprite_frames = ExtResource("3_bo78w")
  81.  
  82. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]