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DungeonShooting / DungeonShooting_Godot / resource / map / tileSet / map1 / TileSet1.tres
  1. [gd_resource type="TileSet" load_steps=3 format=3 uid="uid://b00g22o1cqhe8"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://dj8nrd5od4fcl" path="res://resource/map/tileSprite/map1/16x16 dungeon ii wall reconfig v04 spritesheet.png" id="1_aqcu3"]
  4.  
  5. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yvgyd"]
  6. texture = ExtResource("1_aqcu3")
  7. 0:0/0 = 0
  8. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  9. 0:0/0/physics_layer_0/angular_velocity = 0.0
  10. 1:0/0 = 0
  11. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  12. 1:0/0/physics_layer_0/angular_velocity = 0.0
  13. 2:0/0 = 0
  14. 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  15. 2:0/0/physics_layer_0/angular_velocity = 0.0
  16. 3:0/0 = 0
  17. 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  18. 3:0/0/physics_layer_0/angular_velocity = 0.0
  19. 4:0/0 = 0
  20. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  21. 4:0/0/physics_layer_0/angular_velocity = 0.0
  22. 5:0/0 = 0
  23. 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  24. 5:0/0/physics_layer_0/angular_velocity = 0.0
  25. 6:0/0 = 0
  26. 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  27. 6:0/0/physics_layer_0/angular_velocity = 0.0
  28. 7:0/0 = 0
  29. 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  30. 7:0/0/physics_layer_0/angular_velocity = 0.0
  31. 8:0/0 = 0
  32. 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  33. 8:0/0/physics_layer_0/angular_velocity = 0.0
  34. 9:0/0 = 0
  35. 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  36. 9:0/0/physics_layer_0/angular_velocity = 0.0
  37. 10:0/0 = 0
  38. 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  39. 10:0/0/physics_layer_0/angular_velocity = 0.0
  40. 11:0/next_alternative_id = 2
  41. 11:0/0 = 0
  42. 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  43. 11:0/0/physics_layer_0/angular_velocity = 0.0
  44. 12:0/0 = 0
  45. 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  46. 12:0/0/physics_layer_0/angular_velocity = 0.0
  47. 13:0/next_alternative_id = 2
  48. 13:0/0 = 0
  49. 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  50. 13:0/0/physics_layer_0/angular_velocity = 0.0
  51. 14:0/0 = 0
  52. 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  53. 14:0/0/physics_layer_0/angular_velocity = 0.0
  54. 15:0/0 = 0
  55. 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  56. 15:0/0/physics_layer_0/angular_velocity = 0.0
  57. 0:1/0 = 0
  58. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  59. 0:1/0/physics_layer_0/angular_velocity = 0.0
  60. 1:1/0 = 0
  61. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  62. 1:1/0/physics_layer_0/angular_velocity = 0.0
  63. 2:1/0 = 0
  64. 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  65. 2:1/0/physics_layer_0/angular_velocity = 0.0
  66. 3:1/0 = 0
  67. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  68. 3:1/0/physics_layer_0/angular_velocity = 0.0
  69. 4:1/0 = 0
  70. 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  71. 4:1/0/physics_layer_0/angular_velocity = 0.0
  72. 5:1/0 = 0
  73. 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  74. 5:1/0/physics_layer_0/angular_velocity = 0.0
  75. 6:1/0 = 0
  76. 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  77. 6:1/0/physics_layer_0/angular_velocity = 0.0
  78. 7:1/0 = 0
  79. 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  80. 7:1/0/physics_layer_0/angular_velocity = 0.0
  81. 8:1/0 = 0
  82. 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  83. 8:1/0/physics_layer_0/angular_velocity = 0.0
  84. 9:1/0 = 0
  85. 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  86. 9:1/0/physics_layer_0/angular_velocity = 0.0
  87. 10:1/0 = 0
  88. 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  89. 10:1/0/physics_layer_0/angular_velocity = 0.0
  90. 11:1/0 = 0
  91. 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  92. 11:1/0/physics_layer_0/angular_velocity = 0.0
  93. 12:1/0 = 0
  94. 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  95. 12:1/0/physics_layer_0/angular_velocity = 0.0
  96. 13:1/0 = 0
  97. 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  98. 13:1/0/physics_layer_0/angular_velocity = 0.0
  99. 14:1/0 = 0
  100. 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  101. 14:1/0/physics_layer_0/angular_velocity = 0.0
  102. 15:1/0 = 0
  103. 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  104. 15:1/0/physics_layer_0/angular_velocity = 0.0
  105. 0:2/0 = 0
  106. 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  107. 0:2/0/physics_layer_0/angular_velocity = 0.0
  108. 1:2/0 = 0
  109. 1:2/0/terrain_set = 0
  110. 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  111. 1:2/0/physics_layer_0/angular_velocity = 0.0
  112. 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  113. 1:2/0/terrains_peering_bit/bottom_left_corner = 0
  114. 1:2/0/terrains_peering_bit/top_left_corner = 0
  115. 1:2/0/terrains_peering_bit/top_right_corner = 0
  116. 2:2/0 = 0
  117. 2:2/0/terrain_set = 0
  118. 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  119. 2:2/0/physics_layer_0/angular_velocity = 0.0
  120. 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  121. 2:2/0/terrains_peering_bit/top_left_corner = 0
  122. 2:2/0/terrains_peering_bit/top_right_corner = 0
  123. 3:2/0 = 0
  124. 3:2/0/terrain_set = 0
  125. 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  126. 3:2/0/physics_layer_0/angular_velocity = 0.0
  127. 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
  128. 3:2/0/terrains_peering_bit/bottom_right_corner = 0
  129. 3:2/0/terrains_peering_bit/top_left_corner = 0
  130. 3:2/0/terrains_peering_bit/top_right_corner = 0
  131. 4:2/0 = 0
  132. 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  133. 4:2/0/physics_layer_0/angular_velocity = 0.0
  134. 5:2/0 = 0
  135. 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  136. 5:2/0/physics_layer_0/angular_velocity = 0.0
  137. 6:2/0 = 0
  138. 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  139. 6:2/0/physics_layer_0/angular_velocity = 0.0
  140. 7:2/0 = 0
  141. 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  142. 7:2/0/physics_layer_0/angular_velocity = 0.0
  143. 8:2/0 = 0
  144. 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  145. 8:2/0/physics_layer_0/angular_velocity = 0.0
  146. 9:2/0 = 0
  147. 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  148. 9:2/0/physics_layer_0/angular_velocity = 0.0
  149. 10:2/0 = 0
  150. 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  151. 10:2/0/physics_layer_0/angular_velocity = 0.0
  152. 11:2/0 = 0
  153. 11:2/0/terrain_set = 0
  154. 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  155. 11:2/0/physics_layer_0/angular_velocity = 0.0
  156. 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  157. 11:2/0/terrains_peering_bit/top_right_corner = 0
  158. 12:2/0 = 0
  159. 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  160. 12:2/0/physics_layer_0/angular_velocity = 0.0
  161. 13:2/0 = 0
  162. 13:2/0/terrain_set = 0
  163. 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  164. 13:2/0/physics_layer_0/angular_velocity = 0.0
  165. 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  166. 13:2/0/terrains_peering_bit/top_left_corner = 0
  167. 14:2/0 = 0
  168. 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  169. 14:2/0/physics_layer_0/angular_velocity = 0.0
  170. 15:2/0 = 0
  171. 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  172. 15:2/0/physics_layer_0/angular_velocity = 0.0
  173. 0:3/0 = 0
  174. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  175. 0:3/0/physics_layer_0/angular_velocity = 0.0
  176. 1:3/0 = 0
  177. 1:3/0/terrain_set = 0
  178. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  179. 1:3/0/physics_layer_0/angular_velocity = 0.0
  180. 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  181. 1:3/0/terrains_peering_bit/bottom_left_corner = 0
  182. 1:3/0/terrains_peering_bit/top_left_corner = 0
  183. 2:3/0 = 0
  184. 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  185. 2:3/0/physics_layer_0/angular_velocity = 0.0
  186. 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  187. 3:3/0 = 0
  188. 3:3/0/terrain_set = 0
  189. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  190. 3:3/0/physics_layer_0/angular_velocity = 0.0
  191. 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  192. 3:3/0/terrains_peering_bit/bottom_right_corner = 0
  193. 3:3/0/terrains_peering_bit/top_right_corner = 0
  194. 4:3/0 = 0
  195. 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  196. 4:3/0/physics_layer_0/angular_velocity = 0.0
  197. 5:3/0 = 0
  198. 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  199. 5:3/0/physics_layer_0/angular_velocity = 0.0
  200. 6:3/0 = 0
  201. 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  202. 6:3/0/physics_layer_0/angular_velocity = 0.0
  203. 7:3/0 = 0
  204. 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  205. 7:3/0/physics_layer_0/angular_velocity = 0.0
  206. 8:3/0 = 0
  207. 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  208. 8:3/0/physics_layer_0/angular_velocity = 0.0
  209. 9:3/0 = 0
  210. 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  211. 9:3/0/physics_layer_0/angular_velocity = 0.0
  212. 10:3/0 = 0
  213. 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  214. 10:3/0/physics_layer_0/angular_velocity = 0.0
  215. 11:3/0 = 0
  216. 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  217. 11:3/0/physics_layer_0/angular_velocity = 0.0
  218. 12:3/0 = 0
  219. 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  220. 12:3/0/physics_layer_0/angular_velocity = 0.0
  221. 13:3/0 = 0
  222. 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  223. 13:3/0/physics_layer_0/angular_velocity = 0.0
  224. 14:3/0 = 0
  225. 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  226. 14:3/0/physics_layer_0/angular_velocity = 0.0
  227. 15:3/0 = 0
  228. 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  229. 15:3/0/physics_layer_0/angular_velocity = 0.0
  230. 0:4/0 = 0
  231. 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  232. 0:4/0/physics_layer_0/angular_velocity = 0.0
  233. 1:4/0 = 0
  234. 1:4/0/terrain_set = 0
  235. 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  236. 1:4/0/physics_layer_0/angular_velocity = 0.0
  237. 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  238. 1:4/0/terrains_peering_bit/bottom_left_corner = 0
  239. 2:4/0 = 0
  240. 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  241. 2:4/0/physics_layer_0/angular_velocity = 0.0
  242. 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  243. 3:4/0 = 0
  244. 3:4/0/terrain_set = 0
  245. 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  246. 3:4/0/physics_layer_0/angular_velocity = 0.0
  247. 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  248. 3:4/0/terrains_peering_bit/bottom_right_corner = 0
  249. 4:4/0 = 0
  250. 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  251. 4:4/0/physics_layer_0/angular_velocity = 0.0
  252. 5:4/0 = 0
  253. 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  254. 5:4/0/physics_layer_0/angular_velocity = 0.0
  255. 6:4/0 = 0
  256. 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  257. 6:4/0/physics_layer_0/angular_velocity = 0.0
  258. 7:4/0 = 0
  259. 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  260. 7:4/0/physics_layer_0/angular_velocity = 0.0
  261. 8:4/0 = 0
  262. 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  263. 8:4/0/physics_layer_0/angular_velocity = 0.0
  264. 9:4/0 = 0
  265. 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  266. 9:4/0/physics_layer_0/angular_velocity = 0.0
  267. 10:4/0 = 0
  268. 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  269. 10:4/0/physics_layer_0/angular_velocity = 0.0
  270. 11:4/0 = 0
  271. 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  272. 11:4/0/physics_layer_0/angular_velocity = 0.0
  273. 12:4/0 = 0
  274. 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  275. 12:4/0/physics_layer_0/angular_velocity = 0.0
  276. 13:4/0 = 0
  277. 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  278. 13:4/0/physics_layer_0/angular_velocity = 0.0
  279. 14:4/0 = 0
  280. 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  281. 14:4/0/physics_layer_0/angular_velocity = 0.0
  282. 15:4/0 = 0
  283. 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  284. 15:4/0/physics_layer_0/angular_velocity = 0.0
  285. 0:5/0 = 0
  286. 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  287. 0:5/0/physics_layer_0/angular_velocity = 0.0
  288. 1:5/0 = 0
  289. 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  290. 1:5/0/physics_layer_0/angular_velocity = 0.0
  291. 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  292. 2:5/0 = 0
  293. 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  294. 2:5/0/physics_layer_0/angular_velocity = 0.0
  295. 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  296. 3:5/0 = 0
  297. 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  298. 3:5/0/physics_layer_0/angular_velocity = 0.0
  299. 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  300. 4:5/0 = 0
  301. 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  302. 4:5/0/physics_layer_0/angular_velocity = 0.0
  303. 5:5/0 = 0
  304. 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  305. 5:5/0/physics_layer_0/angular_velocity = 0.0
  306. 6:5/0 = 0
  307. 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  308. 6:5/0/physics_layer_0/angular_velocity = 0.0
  309. 7:5/0 = 0
  310. 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  311. 7:5/0/physics_layer_0/angular_velocity = 0.0
  312. 8:5/0 = 0
  313. 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  314. 8:5/0/physics_layer_0/angular_velocity = 0.0
  315. 9:5/0 = 0
  316. 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  317. 9:5/0/physics_layer_0/angular_velocity = 0.0
  318. 10:5/0 = 0
  319. 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  320. 10:5/0/physics_layer_0/angular_velocity = 0.0
  321. 11:5/0 = 0
  322. 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  323. 11:5/0/physics_layer_0/angular_velocity = 0.0
  324. 12:5/0 = 0
  325. 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  326. 12:5/0/physics_layer_0/angular_velocity = 0.0
  327. 13:5/0 = 0
  328. 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  329. 13:5/0/physics_layer_0/angular_velocity = 0.0
  330. 14:5/0 = 0
  331. 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  332. 14:5/0/physics_layer_0/angular_velocity = 0.0
  333. 15:5/0 = 0
  334. 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  335. 15:5/0/physics_layer_0/angular_velocity = 0.0
  336. 0:6/0 = 0
  337. 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  338. 0:6/0/physics_layer_0/angular_velocity = 0.0
  339. 1:6/next_alternative_id = 3
  340. 1:6/0 = 0
  341. 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  342. 1:6/0/physics_layer_0/angular_velocity = 0.0
  343. 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  344. 2:6/next_alternative_id = 3
  345. 2:6/0 = 0
  346. 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  347. 2:6/0/physics_layer_0/angular_velocity = 0.0
  348. 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  349. 3:6/next_alternative_id = 3
  350. 3:6/0 = 0
  351. 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  352. 3:6/0/physics_layer_0/angular_velocity = 0.0
  353. 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  354. 4:6/0 = 0
  355. 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  356. 4:6/0/physics_layer_0/angular_velocity = 0.0
  357. 5:6/0 = 0
  358. 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  359. 5:6/0/physics_layer_0/angular_velocity = 0.0
  360. 6:6/0 = 0
  361. 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  362. 6:6/0/physics_layer_0/angular_velocity = 0.0
  363. 7:6/0 = 0
  364. 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  365. 7:6/0/physics_layer_0/angular_velocity = 0.0
  366. 8:6/0 = 0
  367. 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  368. 8:6/0/physics_layer_0/angular_velocity = 0.0
  369. 9:6/0 = 0
  370. 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  371. 9:6/0/physics_layer_0/angular_velocity = 0.0
  372. 10:6/0 = 0
  373. 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  374. 10:6/0/physics_layer_0/angular_velocity = 0.0
  375. 11:6/0 = 0
  376. 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  377. 11:6/0/physics_layer_0/angular_velocity = 0.0
  378. 12:6/0 = 0
  379. 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  380. 12:6/0/physics_layer_0/angular_velocity = 0.0
  381. 13:6/0 = 0
  382. 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  383. 13:6/0/physics_layer_0/angular_velocity = 0.0
  384. 14:6/0 = 0
  385. 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  386. 14:6/0/physics_layer_0/angular_velocity = 0.0
  387. 15:6/0 = 0
  388. 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  389. 15:6/0/physics_layer_0/angular_velocity = 0.0
  390. 0:7/0 = 0
  391. 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  392. 0:7/0/physics_layer_0/angular_velocity = 0.0
  393. 1:7/0 = 0
  394. 1:7/0/terrain_set = 0
  395. 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  396. 1:7/0/physics_layer_0/angular_velocity = 0.0
  397. 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  398. 1:7/0/terrains_peering_bit/bottom_right_corner = 0
  399. 1:7/0/terrains_peering_bit/bottom_left_corner = 0
  400. 1:7/0/terrains_peering_bit/top_left_corner = 0
  401. 2:7/0 = 0
  402. 2:7/0/terrain_set = 0
  403. 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  404. 2:7/0/physics_layer_0/angular_velocity = 0.0
  405. 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  406. 2:7/0/terrains_peering_bit/bottom_right_corner = 0
  407. 2:7/0/terrains_peering_bit/bottom_left_corner = 0
  408. 3:7/0 = 0
  409. 3:7/0/terrain_set = 0
  410. 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  411. 3:7/0/physics_layer_0/angular_velocity = 0.0
  412. 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  413. 3:7/0/terrains_peering_bit/bottom_right_corner = 0
  414. 3:7/0/terrains_peering_bit/bottom_left_corner = 0
  415. 3:7/0/terrains_peering_bit/top_right_corner = 0
  416. 4:7/0 = 0
  417. 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  418. 4:7/0/physics_layer_0/angular_velocity = 0.0
  419. 5:7/0 = 0
  420. 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  421. 5:7/0/physics_layer_0/angular_velocity = 0.0
  422. 6:7/0 = 0
  423. 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  424. 6:7/0/physics_layer_0/angular_velocity = 0.0
  425. 7:7/0 = 0
  426. 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  427. 7:7/0/physics_layer_0/angular_velocity = 0.0
  428. 8:7/0 = 0
  429. 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  430. 8:7/0/physics_layer_0/angular_velocity = 0.0
  431. 9:7/0 = 0
  432. 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  433. 9:7/0/physics_layer_0/angular_velocity = 0.0
  434. 10:7/0 = 0
  435. 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  436. 10:7/0/physics_layer_0/angular_velocity = 0.0
  437. 11:7/0 = 0
  438. 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  439. 11:7/0/physics_layer_0/angular_velocity = 0.0
  440. 12:7/0 = 0
  441. 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  442. 12:7/0/physics_layer_0/angular_velocity = 0.0
  443. 13:7/0 = 0
  444. 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  445. 13:7/0/physics_layer_0/angular_velocity = 0.0
  446. 14:7/0 = 0
  447. 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  448. 14:7/0/physics_layer_0/angular_velocity = 0.0
  449. 15:7/0 = 0
  450. 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  451. 15:7/0/physics_layer_0/angular_velocity = 0.0
  452. 0:8/0 = 0
  453. 0:8/0/terrain_set = 0
  454. 0:8/0/terrain = 0
  455. 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  456. 0:8/0/physics_layer_0/angular_velocity = 0.0
  457. 0:8/0/terrains_peering_bit/bottom_right_corner = 0
  458. 0:8/0/terrains_peering_bit/bottom_left_corner = 0
  459. 0:8/0/terrains_peering_bit/top_left_corner = 0
  460. 0:8/0/terrains_peering_bit/top_right_corner = 0
  461. 1:8/0 = 0
  462. 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  463. 1:8/0/physics_layer_0/angular_velocity = 0.0
  464. 2:8/0 = 0
  465. 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  466. 2:8/0/physics_layer_0/angular_velocity = 0.0
  467. 3:8/0 = 0
  468. 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  469. 3:8/0/physics_layer_0/angular_velocity = 0.0
  470. 4:8/0 = 0
  471. 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  472. 4:8/0/physics_layer_0/angular_velocity = 0.0
  473. 5:8/0 = 0
  474. 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  475. 5:8/0/physics_layer_0/angular_velocity = 0.0
  476. 6:8/0 = 0
  477. 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  478. 6:8/0/physics_layer_0/angular_velocity = 0.0
  479. 7:8/0 = 0
  480. 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  481. 7:8/0/physics_layer_0/angular_velocity = 0.0
  482. 8:8/0 = 0
  483. 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  484. 8:8/0/physics_layer_0/angular_velocity = 0.0
  485. 9:8/0 = 0
  486. 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  487. 9:8/0/physics_layer_0/angular_velocity = 0.0
  488. 10:8/0 = 0
  489. 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  490. 10:8/0/physics_layer_0/angular_velocity = 0.0
  491. 11:8/0 = 0
  492. 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  493. 11:8/0/physics_layer_0/angular_velocity = 0.0
  494. 12:8/0 = 0
  495. 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  496. 12:8/0/physics_layer_0/angular_velocity = 0.0
  497. 13:8/0 = 0
  498. 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  499. 13:8/0/physics_layer_0/angular_velocity = 0.0
  500. 14:8/0 = 0
  501. 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  502. 14:8/0/physics_layer_0/angular_velocity = 0.0
  503. 15:8/0 = 0
  504. 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  505. 15:8/0/physics_layer_0/angular_velocity = 0.0
  506. 0:9/0 = 0
  507. 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  508. 0:9/0/physics_layer_0/angular_velocity = 0.0
  509. 1:9/0 = 0
  510. 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  511. 1:9/0/physics_layer_0/angular_velocity = 0.0
  512. 2:9/0 = 0
  513. 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  514. 2:9/0/physics_layer_0/angular_velocity = 0.0
  515. 3:9/0 = 0
  516. 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  517. 3:9/0/physics_layer_0/angular_velocity = 0.0
  518. 4:9/0 = 0
  519. 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  520. 4:9/0/physics_layer_0/angular_velocity = 0.0
  521. 5:9/0 = 0
  522. 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  523. 5:9/0/physics_layer_0/angular_velocity = 0.0
  524. 6:9/0 = 0
  525. 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  526. 6:9/0/physics_layer_0/angular_velocity = 0.0
  527. 7:9/0 = 0
  528. 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  529. 7:9/0/physics_layer_0/angular_velocity = 0.0
  530. 10:9/0 = 0
  531. 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  532. 10:9/0/physics_layer_0/angular_velocity = 0.0
  533. 11:9/0 = 0
  534. 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  535. 11:9/0/physics_layer_0/angular_velocity = 0.0
  536. 12:9/0 = 0
  537. 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  538. 12:9/0/physics_layer_0/angular_velocity = 0.0
  539. 13:9/0 = 0
  540. 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  541. 13:9/0/physics_layer_0/angular_velocity = 0.0
  542. 14:9/0 = 0
  543. 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  544. 14:9/0/physics_layer_0/angular_velocity = 0.0
  545. 15:9/0 = 0
  546. 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  547. 15:9/0/physics_layer_0/angular_velocity = 0.0
  548. 0:10/0 = 0
  549. 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  550. 0:10/0/physics_layer_0/angular_velocity = 0.0
  551. 1:10/0 = 0
  552. 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  553. 1:10/0/physics_layer_0/angular_velocity = 0.0
  554. 2:10/0 = 0
  555. 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  556. 2:10/0/physics_layer_0/angular_velocity = 0.0
  557. 3:10/0 = 0
  558. 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  559. 3:10/0/physics_layer_0/angular_velocity = 0.0
  560. 5:10/0 = 0
  561. 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  562. 5:10/0/physics_layer_0/angular_velocity = 0.0
  563. 6:10/0 = 0
  564. 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  565. 6:10/0/physics_layer_0/angular_velocity = 0.0
  566. 7:10/0 = 0
  567. 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  568. 7:10/0/physics_layer_0/angular_velocity = 0.0
  569. 13:10/0 = 0
  570. 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  571. 13:10/0/physics_layer_0/angular_velocity = 0.0
  572. 14:10/0 = 0
  573. 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  574. 14:10/0/physics_layer_0/angular_velocity = 0.0
  575. 15:10/0 = 0
  576. 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  577. 15:10/0/physics_layer_0/angular_velocity = 0.0
  578. 0:11/0 = 0
  579. 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  580. 0:11/0/physics_layer_0/angular_velocity = 0.0
  581. 1:11/0 = 0
  582. 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  583. 1:11/0/physics_layer_0/angular_velocity = 0.0
  584. 2:11/0 = 0
  585. 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  586. 2:11/0/physics_layer_0/angular_velocity = 0.0
  587. 3:11/0 = 0
  588. 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  589. 3:11/0/physics_layer_0/angular_velocity = 0.0
  590. 4:11/0 = 0
  591. 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  592. 4:11/0/physics_layer_0/angular_velocity = 0.0
  593. 13:11/0 = 0
  594. 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  595. 13:11/0/physics_layer_0/angular_velocity = 0.0
  596. 14:11/0 = 0
  597. 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  598. 14:11/0/physics_layer_0/angular_velocity = 0.0
  599. 15:11/0 = 0
  600. 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  601. 15:11/0/physics_layer_0/angular_velocity = 0.0
  602.  
  603. [resource]
  604. physics_layer_0/collision_layer = 1
  605. physics_layer_0/collision_mask = 0
  606. terrain_set_0/mode = 1
  607. terrain_set_0/terrain_0/name = "Terrain 0"
  608. terrain_set_0/terrain_0/color = Color(0.886275, 0.0980392, 0.0980392, 1)
  609. sources/0 = SubResource("TileSetAtlasSource_yvgyd")