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DungeonShooting / DungeonShooting_Godot / src / game / AnimatorNames.cs
@小李xl 小李xl on 19 Nov 2023 2 KB 角色攻击状态
  1.  
  2. using Godot;
  3.  
  4. /// <summary>
  5. /// 预制动画名称
  6. /// </summary>
  7. public static class AnimatorNames
  8. {
  9. /// <summary>
  10. /// 默认动画
  11. /// </summary>
  12. public static readonly StringName Default = "default";
  13. /// <summary>
  14. /// 静止不动
  15. /// </summary>
  16. public static readonly StringName Idle = "idle";
  17. /// <summary>
  18. /// 奔跑
  19. /// </summary>
  20. public static readonly StringName Run = "run";
  21. /// <summary>
  22. /// 倒退奔跑
  23. /// </summary>
  24. public static readonly StringName ReverseRun = "reverseRun";
  25. /// <summary>
  26. /// 翻滚
  27. /// </summary>
  28. public static readonly StringName Roll = "roll";
  29. /// <summary>
  30. /// 武器泛光动画
  31. /// </summary>
  32. public static readonly StringName Floodlight = "floodlight";
  33. /// <summary>
  34. /// 开门动画
  35. /// </summary>
  36. public static readonly StringName OpenDoor = "openDoor";
  37. /// <summary>
  38. /// 关门动画
  39. /// </summary>
  40. public static readonly StringName CloseDoor = "closeDoor";
  41. /// <summary>
  42. /// 开火
  43. /// </summary>
  44. public static readonly StringName Fire = "fire";
  45. /// <summary>
  46. /// 换弹
  47. /// </summary>
  48. public static readonly StringName Reloading = "reloading";
  49. /// <summary>
  50. /// 子弹上膛
  51. /// </summary>
  52. public static readonly StringName BeLoaded = "beLoaded";
  53. /// <summary>
  54. /// ui入场
  55. /// </summary>
  56. public static readonly StringName In = "in";
  57. /// <summary>
  58. /// ui出场
  59. /// </summary>
  60. public static readonly StringName Out = "out";
  61. /// <summary>
  62. /// 显示动画
  63. /// </summary>
  64. public static readonly StringName Show = "show";
  65. /// <summary>
  66. /// 播放特效
  67. /// </summary>
  68. public static readonly StringName Play = "play";
  69. /// <summary>
  70. /// 物体移动
  71. /// </summary>
  72. public static readonly StringName Move = "move";
  73. /// <summary>
  74. /// 攻击
  75. /// </summary>
  76. public static readonly StringName Attack = "attack";
  77. /// <summary>
  78. /// 惊讶动作
  79. /// </summary>
  80. public static readonly StringName Astonished = "astonished";
  81. /// <summary>
  82. /// 通知动作
  83. /// </summary>
  84. public static readonly StringName Notify = "notify";
  85. /// <summary>
  86. /// 疑惑动作
  87. /// </summary>
  88. public static readonly StringName Query = "query";
  89. /// <summary>
  90. /// 重置动画
  91. /// </summary>
  92. public static readonly StringName Reset = "RESET";
  93. }