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DungeonShooting / DungeonShooting_Godot / resource / config / BuffPropBase.json
@小李xl 小李xl on 15 Mar 2024 2 KB 重命名buff表
  1. [
  2. {
  3. "Id": "0001",
  4. "Remark": "\u978B\u5B50",
  5. "__Activity": "prop0001",
  6. "Buff": {
  7. "MoveSpeed": [
  8. 30
  9. ]
  10. }
  11. },
  12. {
  13. "Id": "0002",
  14. "Remark": "\u5FC3\u4E4B\u5BB9\u5668",
  15. "__Activity": "prop0002",
  16. "Buff": {
  17. "MaxHp": [
  18. 2
  19. ]
  20. }
  21. },
  22. {
  23. "Id": "0003",
  24. "Remark": "\u62A4\u76FE",
  25. "__Activity": "prop0003",
  26. "Buff": {
  27. "MaxShield": [
  28. 1
  29. ]
  30. }
  31. },
  32. {
  33. "Id": "0004",
  34. "Remark": "\u62A4\u76FE\u8BA1\u65F6\u5668",
  35. "__Activity": "prop0004",
  36. "Buff": {
  37. "ShieldRecoveryTime": [
  38. 2.5
  39. ]
  40. }
  41. },
  42. {
  43. "Id": "0005",
  44. "Remark": "\u6740\u4F24\u5F39",
  45. "__Activity": "prop0005",
  46. "Buff": {
  47. "Damage": [
  48. 2,
  49. 0.2
  50. ]
  51. }
  52. },
  53. {
  54. "Id": "0006",
  55. "Remark": "\u7EA2\u5B9D\u77F3\u6212\u6307",
  56. "__Activity": "prop0006",
  57. "Buff": {
  58. "WoundedInvincibleTime": [
  59. 2
  60. ]
  61. }
  62. },
  63. {
  64. "Id": "0007",
  65. "Remark": "\u5907\u7528\u62A4\u76FE",
  66. "__Activity": "prop0007",
  67. "Buff": {
  68. "OffsetInjury": [
  69. 0.15
  70. ]
  71. }
  72. },
  73. {
  74. "Id": "0008",
  75. "Remark": "\u773C\u955C",
  76. "__Activity": "prop0008",
  77. "Buff": {
  78. "Scattering": [
  79. 0.5
  80. ]
  81. }
  82. },
  83. {
  84. "Id": "0009",
  85. "Remark": "\u9AD8\u901F\u5B50\u5F39",
  86. "__Activity": "prop0009",
  87. "Buff": {
  88. "BulletSpeed": [
  89. 2,
  90. 0.25
  91. ],
  92. "BulletDistance": [
  93. 2,
  94. 0.25
  95. ]
  96. }
  97. },
  98. {
  99. "Id": "0010",
  100. "Remark": "\u5206\u88C2\u5B50\u5F39",
  101. "__Activity": "prop0010",
  102. "Buff": {
  103. "BulletCount": [
  104. 2,
  105. 1
  106. ],
  107. "BulletDeviationAngle": [
  108. -8,
  109. 8
  110. ],
  111. "Damage": [
  112. 2,
  113. -0.35
  114. ],
  115. "BulletRepel": [
  116. 2,
  117. -0.35
  118. ],
  119. "RandomBulletSpeed": [
  120. -0.05,
  121. 0.05
  122. ]
  123. }
  124. },
  125. {
  126. "Id": "0011",
  127. "Remark": "\u5F39\u5C04\u5B50\u5F39",
  128. "__Activity": "prop0011",
  129. "Buff": {
  130. "BulletBounceCount": [
  131. 2
  132. ]
  133. }
  134. },
  135. {
  136. "Id": "0012",
  137. "Remark": "\u7A7F\u900F\u5B50\u5F39",
  138. "__Activity": "prop0012",
  139. "Buff": {
  140. "BulletPenetration": [
  141. 1
  142. ]
  143. }
  144. },
  145. {
  146. "Id": "0013",
  147. "Remark": "\u6B66\u5668\u80CC\u5305",
  148. "__Activity": "prop0013",
  149. "Buff": {
  150. "WeaponCapacity": [
  151. 1
  152. ]
  153. }
  154. },
  155. {
  156. "Id": "0014",
  157. "Remark": "\u9053\u5177\u80CC\u5305",
  158. "__Activity": "prop0014",
  159. "Buff": {
  160. "ActivePropsCapacity": [
  161. 1
  162. ]
  163. }
  164. }
  165. ]