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DungeonShooting / DungeonShooting_Godot / src / game / buff / fragment / Buff_ShieldRecoveryTime.cs
@小李xl 小李xl on 15 Mar 2024 473 bytes buff系统重构中

[Buff("ShieldRecoveryTime", "单格护盾减少的恢复时间, 参数‘1’单位: 秒")]
public class Buff_ShieldRecoveryTime : BuffFragment
{
    private float _time;
    
    public override void InitParam(float arg1)
    {
        _time = arg1;
    }
    
    public override void OnPickUpItem()
    {
        Role.RoleState.ShieldRecoveryTime -= _time;
    }

    public override void OnRemoveItem()
    {
        Role.RoleState.ShieldRecoveryTime += _time;
    }
}