Newer
Older
DungeonShooting / DungeonShooting_Godot / src / game / buff / fragment / Buff_WeaponCapacity.cs
@小李xl 小李xl on 14 Mar 2024 511 bytes 重构buff中
  1.  
  2. [Buff("WeaponCapacity", "武器背包容量 buff, 参数‘1’为武器背包增加的容量")]
  3. public class Buff_WeaponCapacity : BuffFragment
  4. {
  5. private int _value;
  6.  
  7. public override void InitParam(float arg1)
  8. {
  9. _value = (int)arg1;
  10. }
  11.  
  12. public override void OnPickUpItem()
  13. {
  14. Role.WeaponPack.SetCapacity(Role.WeaponPack.Capacity + _value);
  15. }
  16.  
  17. public override void OnRemoveItem()
  18. {
  19. Role.WeaponPack.SetCapacity(Role.WeaponPack.Capacity - _value);
  20. }
  21. }