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DungeonShooting / DungeonShooting_Godot / prefab / ui / RoomUI.tscn
@小李xl 小李xl on 24 Aug 2022 3 KB 架构调整
[gd_scene load_steps=11 format=2]

[ext_resource path="res://src/game/ui/RoomUI.cs" type="Script" id=1]
[ext_resource path="res://resource/sprite/ui/mapBar.png" type="Texture" id=2]
[ext_resource path="res://prefab/ui/bar/ReloadBar.tscn" type="PackedScene" id=3]
[ext_resource path="res://resource/sprite/ui/healthBar.png" type="Texture" id=4]
[ext_resource path="res://resource/sprite/gun/gun4.png" type="Texture" id=5]
[ext_resource path="res://resource/sprite/ui/hpBar.png" type="Texture" id=6]
[ext_resource path="res://resource/sprite/ui/shieldBar.png" type="Texture" id=7]
[ext_resource path="res://resource/sprite/ui/hpSlot.png" type="Texture" id=8]
[ext_resource path="res://resource/sprite/ui/shieldSlot.png" type="Texture" id=9]
[ext_resource path="res://prefab/ui/bar/InteractiveTipBar.tscn" type="PackedScene" id=10]

[node name="RoomUI" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )

[node name="Control" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 20.0
margin_top = 20.0
margin_right = -20.0
margin_bottom = -20.0

[node name="HealthBar" type="TextureRect" parent="Control"]
margin_right = 55.0
margin_bottom = 14.0
texture = ExtResource( 4 )

[node name="HpSlot" type="NinePatchRect" parent="Control/HealthBar"]
margin_left = 13.0
margin_top = 1.0
margin_right = 66.0
margin_bottom = 9.0
texture = ExtResource( 8 )
patch_margin_left = 1
patch_margin_top = 1
patch_margin_right = 2
patch_margin_bottom = 1

[node name="HpBar" type="TextureRect" parent="Control/HealthBar/HpSlot"]
margin_left = 1.0
margin_top = 2.0
margin_right = 51.0
margin_bottom = 6.0
texture = ExtResource( 6 )
expand = true

[node name="ShieldSlot" type="NinePatchRect" parent="Control/HealthBar"]
margin_left = 13.0
margin_top = 8.0
margin_right = 65.0
margin_bottom = 13.0
texture = ExtResource( 9 )
patch_margin_left = 1
patch_margin_top = 1
patch_margin_right = 1
patch_margin_bottom = 1

[node name="ShieldBar" type="TextureRect" parent="Control/HealthBar/ShieldSlot"]
margin_left = 1.0
margin_top = 1.0
margin_right = 51.0
margin_bottom = 4.0
texture = ExtResource( 7 )
expand = true

[node name="MapBar" type="TextureRect" parent="Control"]
anchor_left = 1.0
anchor_right = 1.0
margin_left = -44.0
margin_bottom = 44.0
texture = ExtResource( 2 )

[node name="GunBar" type="Control" parent="Control"]
anchor_top = 1.0
anchor_bottom = 1.0
margin_top = -43.0
margin_right = 40.0

[node name="GunSprite" type="TextureRect" parent="Control/GunBar"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -33.0
margin_top = -33.0
margin_right = 33.0
margin_bottom = 33.0
texture = ExtResource( 5 )

[node name="BulletText" type="Label" parent="Control/GunBar"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -28.0
margin_right = 28.0
margin_bottom = 17.0
text = "30/90"
align = 1

[node name="GlobalNode" type="Node" parent="."]

[node name="InteractiveTipBar" parent="GlobalNode" instance=ExtResource( 10 )]
visible = true

[node name="ReloadBar" parent="GlobalNode" instance=ExtResource( 3 )]