[gd_scene load_steps=7 format=2] [ext_resource path="res://src/game/ui/InteractiveTipBar.cs" type="Script" id=1] [ext_resource path="res://resource/sprite/ui/keyboard/e.png" type="Texture" id=2] [ext_resource path="res://resource/sprite/ui/icon/icon_bullet.png" type="Texture" id=3] [ext_resource path="res://resource/sprite/ui/font_bg.png" type="Texture" id=4] [ext_resource path="res://resource/font/cn_font_4.tres" type="DynamicFont" id=5] [sub_resource type="Gradient" id=1] colors = PoolColorArray( 0.4, 0.498039, 1, 1, 0.4, 0.498039, 1, 0.313726 ) [node name="InteractiveTipBar" type="Node2D"] visible = false z_index = 10 script = ExtResource( 1 ) [node name="Bg" type="Sprite" parent="."] position = Vector2( 14, -17 ) scale = Vector2( 28, 7 ) texture = ExtResource( 4 ) [node name="Icon" type="Sprite" parent="."] position = Vector2( 0, -32 ) texture = ExtResource( 3 ) [node name="Message" type="Label" parent="."] margin_left = -18.0 margin_top = -27.0 margin_right = 18.0 margin_bottom = -15.0 custom_colors/font_color = Color( 0, 0, 0, 1 ) custom_fonts/font = ExtResource( 5 ) text = "111111" align = 1 valign = 1 [node name="InteractiveIcon" type="Sprite" parent="."] visible = false position = Vector2( 0, -30 ) texture = ExtResource( 2 ) [node name="Line2D" type="Line2D" parent="."] points = PoolVector2Array( 0, -17, 0, 0 ) width = 1.0 gradient = SubResource( 1 )