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DungeonShooting / DungeonShooting_Godot / src / game / GameConfig.cs
@小李xl 小李xl on 24 Aug 2022 271 bytes 架构调整

public static class GameConfig
{
    /// <summary>
    /// 散射计算的默认距离
    /// </summary>
    public static readonly float ScatteringDistance = 300;
    /// <summary>
    /// 重力加速度
    /// </summary>
    public static readonly float G = 250f;
}