- using Generator;
- using Godot;
-
- namespace UI.EditorTools;
-
- [Tool]
- public partial class EditorToolsPanel : EditorTools
- {
- public override void OnShowUi(params object[] args)
- {
- L_ScrollContainer.L_MarginContainer.L_VBoxContainer.L_HBoxContainer3.L_Button.Instance.Pressed += OnCreateUI;
- }
-
- public override void OnHideUi()
- {
- L_ScrollContainer.L_MarginContainer.L_VBoxContainer.L_HBoxContainer3.L_Button.Instance.Pressed -= OnCreateUI;
- }
-
- private void OnCreateUI()
- {
- var text = L_ScrollContainer.L_MarginContainer.L_VBoxContainer.L_HBoxContainer3.L_LineEdit.Instance.Text;
- GD.PrintErr("ui名称: " + text);
- }
-
- private void OnCloseCreateUiConfirm()
- {
- //L_CreateUiConfirm.Instance.Hide();
- }
-
- /// <summary>
- /// 更新 ResourcePath
- /// </summary>
- private void _on_Button_pressed()
- {
- ResourcePathGenerator.Generate();
- }
-
- /// <summary>
- /// 重新打包房间配置
- /// </summary>
- private void _on_Button2_pressed()
- {
- RoomPackGenerator.Generate();
- }
- }