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DungeonShooting / DungeonShooting_Godot / scene / test / TestNewTileMap.tscn
@小李xl 小李xl on 11 Feb 2023 5 KB 测试4.0的TileMap
[gd_scene load_steps=4 format=3 uid="uid://dr72ij0rwlafo"]

[ext_resource type="Texture2D" uid="uid://dj8nrd5od4fcl" path="res://resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png" id="1_jwf2w"]

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qw0cx"]
texture = ExtResource("1_jwf2w")
0:0/next_alternative_id = 4
0:0/0 = 0
0:0/1 = 1
1:0/next_alternative_id = 2
1:0/0 = 0
1:0/1 = 1
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
12:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
0:1/next_alternative_id = 2
0:1/0 = 0
0:1/1 = 1
1:1/next_alternative_id = 5
1:1/0 = 0
1:1/1 = 1
1:1/1/modulate = Color(0.717647, 0.184314, 0.184314, 1)
1:1/3 = 3
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
5:1/0 = 0
6:1/0 = 0
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
0:2/0 = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/bottom_side = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/bottom_side = 0
2:2/0/terrains_peering_bit/left_side = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/terrains_peering_bit/bottom_side = 0
3:2/0/terrains_peering_bit/left_side = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
10:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
14:4/next_alternative_id = 2
14:4/0 = 0
14:4/1 = 1
15:4/0 = 0
0:5/0 = 0
1:5/0 = 0
1:5/0/terrain_set = 0
1:5/0/terrain = 0
1:5/0/terrains_peering_bit/right_side = 0
1:5/0/terrains_peering_bit/bottom_side = 0
1:5/0/terrains_peering_bit/top_side = 0
2:5/0 = 0
2:5/0/terrain_set = 0
2:5/0/terrain = 0
2:5/0/terrains_peering_bit/right_side = 0
2:5/0/terrains_peering_bit/bottom_side = 0
2:5/0/terrains_peering_bit/left_side = 0
2:5/0/terrains_peering_bit/top_side = 0
3:5/0 = 0
3:5/0/terrain_set = 0
3:5/0/terrain = 0
3:5/0/terrains_peering_bit/bottom_side = 0
3:5/0/terrains_peering_bit/left_side = 0
3:5/0/terrains_peering_bit/top_side = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/next_alternative_id = 2
14:5/0 = 0
14:5/1 = 1
15:5/0 = 0
0:6/0 = 0
1:6/0 = 0
1:6/0/terrain_set = 0
1:6/0/terrain = 0
1:6/0/terrains_peering_bit/right_side = 0
1:6/0/terrains_peering_bit/top_side = 0
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/terrain = 0
2:6/0/terrains_peering_bit/right_side = 0
2:6/0/terrains_peering_bit/left_side = 0
2:6/0/terrains_peering_bit/top_side = 0
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/terrain = 0
3:6/0/terrains_peering_bit/left_side = 0
3:6/0/terrains_peering_bit/top_side = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
10:6/0 = 0
11:6/0 = 0
12:6/0 = 0
13:6/0 = 0
14:6/next_alternative_id = 2
14:6/0 = 0
14:6/1 = 1
15:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
12:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
0:11/0 = 0
1:11/0 = 0
2:11/0 = 0
3:11/0 = 0
4:11/0 = 0
15:11/0 = 0
14:11/0 = 0
13:11/0 = 0

[sub_resource type="TileSet" id="TileSet_wbkcy"]
terrain_set_0/mode = 2
terrain_set_0/terrain_0/name = "Terrain 0"
terrain_set_0/terrain_0/color = Color(0.984314, 0.0156863, 0.0156863, 1)
sources/0 = SubResource("TileSetAtlasSource_qw0cx")

[node name="TestNewTileMap" type="Node2D"]

[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_wbkcy")
format = 2
layer_0/name = "layer1"
layer_0/y_sort_enabled = true
layer_0/tile_data = PackedInt32Array(-65537, 131072, 5, -131072, 131072, 5, -131071, 131072, 5, -131070, 131072, 5, -65534, 131072, 5, -65535, 131072, 5, -65536, 131072, 5, -1, 131072, 5, 65535, 131072, 5, 0, 131072, 5, 1, 131072, 5, 2, 131072, 5, 65538, 131072, 6, 65537, 131072, 6, 65536, 131072, 6, 131071, 131072, 6, -131073, 65536, 2, -196608, 131072, 2, -196607, 131072, 2, -196606, 131072, 2, -131069, 131072, 5, -131068, 131072, 5, -131067, 196608, 2, -65531, 196608, 5, -65532, 131072, 5, -65533, 131072, 5, 5, 196608, 5, 4, 131072, 5, 3, 131072, 5, 65539, 131072, 6, 65540, 131072, 6, 65541, 196608, 6, -196605, 131072, 2, -196604, 196608, 2, -65538, 131072, 2, -65539, 131072, 2, -65540, 65536, 2, -4, 65536, 5, -3, 131072, 5, -2, 131072, 5, 65534, 131072, 5, 65533, 131072, 5, 65532, 65536, 5, 131068, 65536, 6, 131069, 131072, 6, 131070, 131072, 6)
layer_1/name = "layer2"
layer_1/enabled = true
layer_1/modulate = Color(1, 1, 1, 1)
layer_1/y_sort_enabled = true
layer_1/y_sort_origin = 0
layer_1/z_index = 0
layer_1/tile_data = PackedInt32Array()