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DungeonShooting / DungeonShooting_Godot / prefab / ui / EditorForm.tscn
  1. [gd_scene load_steps=2 format=3 uid="uid://djfbqfqkjoquj"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/ui/editorForm/EditorFormPanel.cs" id="1_oq0ff"]
  4.  
  5. [node name="EditorForm" type="Control"]
  6. layout_mode = 3
  7. anchors_preset = 15
  8. anchor_right = 1.0
  9. anchor_bottom = 1.0
  10. grow_horizontal = 2
  11. grow_vertical = 2
  12. script = ExtResource("1_oq0ff")
  13.  
  14. [node name="MarginContainer" type="MarginContainer" parent="."]
  15. layout_mode = 1
  16. anchors_preset = 15
  17. anchor_right = 1.0
  18. anchor_bottom = 1.0
  19. grow_horizontal = 2
  20. grow_vertical = 2
  21. theme_override_constants/margin_left = 20
  22. theme_override_constants/margin_top = 50
  23. theme_override_constants/margin_right = 20
  24. theme_override_constants/margin_bottom = 20
  25.  
  26. [node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer"]
  27. layout_mode = 2
  28.  
  29. [node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/ScrollContainer"]
  30. layout_mode = 2
  31. size_flags_horizontal = 3
  32. theme_override_constants/separation = 20
  33.  
  34. [node name="Item" type="HBoxContainer" parent="MarginContainer/ScrollContainer/VBoxContainer"]
  35. layout_mode = 2
  36.  
  37. [node name="NameLabel" type="Label" parent="MarginContainer/ScrollContainer/VBoxContainer/Item"]
  38. layout_mode = 2
  39. size_flags_horizontal = 3
  40. size_flags_stretch_ratio = 20.0
  41. text = "名称:"
  42. horizontal_alignment = 2
  43. vertical_alignment = 1