using System; /// <summary> /// 道具逻辑片段数据 /// </summary> public class PropFragmentInfo { /// <summary> /// buff 名称 /// </summary> public string Name; /// <summary> /// buff 描述 /// </summary> public string Description; /// <summary> /// buff 类 /// </summary> public Type Type; public PropFragmentInfo(string name, string description, Type type) { Name = name; Description = description; Type = type; } }