- using Godot;
-
- public class ThrowGun : ThrowNode
- {
-
- private bool fristOver = true;
-
- public override void _Ready()
- {
- base._Ready();
- ZIndex = 2;
- }
- protected override void OnOver()
- {
- if (fristOver)
- {
- fristOver = false;
- if (Mount is Gun gun)
- {
- gun._FallToGround();
- }
- }
- //如果落地高度不够低, 再抛一次
- if (StartYSpeed > 1)
- {
- InitThrow(Size, GlobalPosition, 0, Direction, XSpeed * 0.8f, StartYSpeed * 0.5f, RotateSpeed * 0.5f, null);
- }
- else //结束
- {
- base.OnOver();
- }
- }
- protected override void OnMaxHeight(float height)
- {
- ZIndex = 0;
- }
- }