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DungeonShooting / project.godot
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8.  
  9. config_version=4
  10.  
  11. [application]
  12.  
  13. config/name="DungeonShooting"
  14. run/main_scene="res://scene/Room.tscn"
  15. config/icon="res://icon.png"
  16.  
  17. [autoload]
  18.  
  19. GameManager="*res://src/manager/GameManager.cs"
  20.  
  21. [display]
  22.  
  23. window/size/width=480
  24. window/size/height=270
  25. window/size/test_width=1920
  26. window/size/test_height=1080
  27. window/dpi/allow_hidpi=true
  28. window/vsync/vsync_via_compositor=true
  29. window/stretch/aspect="keep_width"
  30. window/stretch/shrink=4.0
  31.  
  32. [editor_plugins]
  33.  
  34. enabled=PoolStringArray( "res://addons/vnen.tiled_importer/plugin.cfg" )
  35.  
  36. [importer_defaults]
  37.  
  38. texture={
  39. "compress/bptc_ldr": 0,
  40. "compress/hdr_mode": 0,
  41. "compress/lossy_quality": 0.7,
  42. "compress/mode": 0,
  43. "compress/normal_map": 0,
  44. "detect_3d": false,
  45. "flags/anisotropic": false,
  46. "flags/filter": false,
  47. "flags/mipmaps": false,
  48. "flags/repeat": 0,
  49. "flags/srgb": 2,
  50. "process/HDR_as_SRGB": false,
  51. "process/fix_alpha_border": true,
  52. "process/invert_color": false,
  53. "process/normal_map_invert_y": false,
  54. "process/premult_alpha": false,
  55. "size_limit": 0,
  56. "stream": false,
  57. "svg/scale": 1.0
  58. }
  59. vnen.tiled_tileset_importer={
  60. "custom_properties": true,
  61. "embed_internal_images": false,
  62. "image_flags": 3,
  63. "post_import_script": "",
  64. "save_tiled_properties": false,
  65. "tile_metadata": false
  66. }
  67. vnen.tiled_importer={
  68. "add_background": true,
  69. "collision_layer": 1,
  70. "custom_properties": true,
  71. "embed_internal_images": true,
  72. "image_flags": 0,
  73. "post_import_script": "",
  74. "save_tiled_properties": false,
  75. "tile_metadata": false,
  76. "uv_clip": true
  77. }
  78.  
  79. [input]
  80.  
  81. ui_left={
  82. "deadzone": 0.5,
  83. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  84. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  85. ]
  86. }
  87. ui_right={
  88. "deadzone": 0.5,
  89. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  90. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  91. ]
  92. }
  93. ui_up={
  94. "deadzone": 0.5,
  95. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  96. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  97. ]
  98. }
  99. ui_down={
  100. "deadzone": 0.5,
  101. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  102. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  103. ]
  104. }
  105. fire={
  106. "deadzone": 0.5,
  107. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  108. ]
  109. }
  110. move_left={
  111. "deadzone": 0.5,
  112. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  113. ]
  114. }
  115. move_right={
  116. "deadzone": 0.5,
  117. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  118. ]
  119. }
  120. move_up={
  121. "deadzone": 0.5,
  122. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  123. ]
  124. }
  125. move_down={
  126. "deadzone": 0.5,
  127. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  128. ]
  129. }
  130. exchange={
  131. "deadzone": 0.5,
  132. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  133. ]
  134. }
  135.  
  136. [layer_names]
  137.  
  138. 2d_physics/layer_1="wall"
  139. 2d_physics/layer_2="bullet"
  140. 2d_physics/layer_3="props"
  141. 2d_physics/layer_4="player"
  142. 2d_physics/layer_5="enemy"
  143.  
  144. [physics]
  145.  
  146. common/enable_pause_aware_picking=true
  147.  
  148. [rendering]
  149.  
  150. environment/default_environment="res://default_env.tres"
  151.  
  152. [tiled_importer]
  153.  
  154. enable_json_format=true