using Godot; /// <summary> /// 普通的枪 /// </summary> public class OrdinaryGun : Gun { [Export] public PackedScene bulletPacked; [Export] public PackedScene shell; protected override void Init() { } protected override void Fire() { //创建一个弹壳 var temp = new Shell(); var startPos = GlobalPosition + new Vector2(0, 5); var startHeight = 6; var direction = GlobalRotationDegrees + MathUtils.RandRangeInt(-30, 30) + 180; var xf = MathUtils.RandRangeInt(20, 60); var yf = MathUtils.RandRangeInt(60, 120); var rotate = MathUtils.RandRangeInt(-720, 720); var sprite = shell.Instance<Sprite>(); temp.InitThrow(new Vector2(5, 10), startPos, startHeight, direction, xf, yf, rotate, sprite, sprite.Texture); RoomManager.Current.ItemRoot.AddChild(temp); } protected override void ShootBullet() { //创建子弹 CreateBullet(bulletPacked, FirePoint.GlobalPosition, (FirePoint.GlobalPosition - OriginPoint.GlobalPosition).Angle()); } }