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DungeonShooting / DungeonShooting_Godot / DungeonShooting.csproj
  1. <Project Sdk="Godot.NET.Sdk/4.2.1">
  2. <PropertyGroup>
  3. <TargetFramework>net8.0</TargetFramework>
  4. <EnableDynamicLoading>true</EnableDynamicLoading>
  5. </PropertyGroup>
  6. <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
  7. </PropertyGroup>
  8. <ItemGroup>
  9. <Folder Include="src\game\ui\editorTools" />
  10. </ItemGroup>
  11. <ItemGroup>
  12. <Compile Remove="android\**" />
  13. <Compile Remove="excelTool\**" />
  14. </ItemGroup>
  15. <ItemGroup>
  16. <EmbeddedResource Remove="android\**" />
  17. <EmbeddedResource Remove="excelTool\**" />
  18. </ItemGroup>
  19. </Project>