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DungeonShooting / DungeonShooting_Godot / prefab / currency / Gold1.tscn
  1. [gd_scene load_steps=24 format=3 uid="uid://bayga6rue4ldm"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://c7i2q4mx5qp2h" path="res://prefab/currency/GoldTemplate.tscn" id="1_7anjj"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_p7xui"]
  5. [ext_resource type="Texture2D" uid="uid://benn0iaclw8dk" path="res://resource/sprite/currency/Gold_1.png" id="3_lhsna"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_2tpx1"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_p7xui")
  10. shader_parameter/blend = Color(1, 1, 1, 1)
  11. shader_parameter/schedule = 0.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17. shader_parameter/grey = 0.0
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  19. [sub_resource type="AtlasTexture" id="AtlasTexture_e75yg"]
  20. atlas = ExtResource("3_lhsna")
  21. region = Rect2(0, 0, 8, 8)
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  24. atlas = ExtResource("3_lhsna")
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  27. [sub_resource type="AtlasTexture" id="AtlasTexture_c2w8t"]
  28. atlas = ExtResource("3_lhsna")
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  30.  
  31. [sub_resource type="AtlasTexture" id="AtlasTexture_4u1py"]
  32. atlas = ExtResource("3_lhsna")
  33. region = Rect2(24, 0, 8, 8)
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  35. [sub_resource type="AtlasTexture" id="AtlasTexture_ejbhm"]
  36. atlas = ExtResource("3_lhsna")
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  39. [sub_resource type="AtlasTexture" id="AtlasTexture_obptk"]
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  44. atlas = ExtResource("3_lhsna")
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  48. atlas = ExtResource("3_lhsna")
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  51. [sub_resource type="AtlasTexture" id="AtlasTexture_0yf5k"]
  52. atlas = ExtResource("3_lhsna")
  53. region = Rect2(64, 0, 8, 8)
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  55. [sub_resource type="AtlasTexture" id="AtlasTexture_aew3e"]
  56. atlas = ExtResource("3_lhsna")
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  59. [sub_resource type="AtlasTexture" id="AtlasTexture_0uljq"]
  60. atlas = ExtResource("3_lhsna")
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  63. [sub_resource type="AtlasTexture" id="AtlasTexture_fu3cl"]
  64. atlas = ExtResource("3_lhsna")
  65. region = Rect2(88, 0, 8, 8)
  66.  
  67. [sub_resource type="AtlasTexture" id="AtlasTexture_c1vcu"]
  68. atlas = ExtResource("3_lhsna")
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  71. [sub_resource type="AtlasTexture" id="AtlasTexture_8sqp3"]
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  73. region = Rect2(104, 0, 8, 8)
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  75. [sub_resource type="AtlasTexture" id="AtlasTexture_htbwa"]
  76. atlas = ExtResource("3_lhsna")
  77. region = Rect2(112, 0, 8, 8)
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  79. [sub_resource type="AtlasTexture" id="AtlasTexture_hei3a"]
  80. atlas = ExtResource("3_lhsna")
  81. region = Rect2(120, 0, 8, 8)
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  83. [sub_resource type="AtlasTexture" id="AtlasTexture_0e87y"]
  84. atlas = ExtResource("3_lhsna")
  85. region = Rect2(128, 0, 8, 8)
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  87. [sub_resource type="AtlasTexture" id="AtlasTexture_i2rar"]
  88. atlas = ExtResource("3_lhsna")
  89. region = Rect2(136, 0, 8, 8)
  90.  
  91. [sub_resource type="SpriteFrames" id="SpriteFrames_3te8s"]
  92. animations = [{
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  95. "texture": SubResource("AtlasTexture_e75yg")
  96. }, {
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  98. "texture": SubResource("AtlasTexture_vipr3")
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  101. "texture": SubResource("AtlasTexture_c2w8t")
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  104. "texture": SubResource("AtlasTexture_4u1py")
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  107. "texture": SubResource("AtlasTexture_ejbhm")
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  116. "texture": SubResource("AtlasTexture_j2dug")
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  119. "texture": SubResource("AtlasTexture_0yf5k")
  120. }, {
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  122. "texture": SubResource("AtlasTexture_aew3e")
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  125. "texture": SubResource("AtlasTexture_0uljq")
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  128. "texture": SubResource("AtlasTexture_fu3cl")
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  131. "texture": SubResource("AtlasTexture_c1vcu")
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  134. "texture": SubResource("AtlasTexture_8sqp3")
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  140. "texture": SubResource("AtlasTexture_hei3a")
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  143. "texture": SubResource("AtlasTexture_0e87y")
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  146. "texture": SubResource("AtlasTexture_i2rar")
  147. }],
  148. "loop": true,
  149. "name": &"default",
  150. "speed": 10.0
  151. }]
  152.  
  153. [node name="Gold1" instance=ExtResource("1_7anjj")]
  154. GoldCount = 1
  155.  
  156. [node name="AnimatedSprite" parent="." index="1"]
  157. material = SubResource("ShaderMaterial_2tpx1")
  158. sprite_frames = SubResource("SpriteFrames_3te8s")
  159. autoplay = "default"
  160. frame_progress = 0.578976