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DungeonShooting / DungeonShooting_Godot / scene / test / TestTrail.tscn
@小李xl 小李xl on 29 Jan 2024 830 bytes 制作0010武器完成
  1. [gd_scene load_steps=5 format=3 uid="uid://brum5fmbt1br4"]
  2.  
  3. [ext_resource type="Script" path="res://src/test/TestTrail.cs" id="1_mefd0"]
  4. [ext_resource type="PackedScene" uid="uid://ddwikcidm0gsi" path="res://prefab/effect/common/Trail0001.tscn" id="2_t308a"]
  5. [ext_resource type="Texture2D" uid="uid://bn8k07n2y6lmr" path="res://resource/sprite/bullet/normal/bullet0006.png" id="2_w7ffd"]
  6.  
  7. [sub_resource type="Gradient" id="Gradient_gds2p"]
  8. resource_local_to_scene = true
  9. offsets = PackedFloat32Array(0.825949, 1)
  10. colors = PackedColorArray(1, 1, 1, 0.705882, 1, 1, 1, 0)
  11.  
  12. [node name="TestTrail" type="Node2D"]
  13. script = ExtResource("1_mefd0")
  14.  
  15. [node name="Trail" parent="." instance=ExtResource("2_t308a")]
  16. gradient = SubResource("Gradient_gds2p")
  17.  
  18. [node name="Sprite2D" type="Sprite2D" parent="."]
  19. texture = ExtResource("2_w7ffd")