- using Godot;
-
- /// <summary>
- /// 地牢入口节点
- /// </summary>
- public partial class DungeonEntrance : Area2D
- {
- public override void _Ready()
- {
- BodyEntered += OnBodyEntered;
- }
-
- private void OnBodyEntered(Node2D body)
- {
- if (body is Player)
- {
- // 验证该组是否满足生成地牢的条件
- var config = GameApplication.Instance.DungeonConfig;
- var result = DungeonManager.CheckDungeon(config.GroupName);
- if (result.HasError)
- {
- UiManager.Destroy_Loading();
- EditorWindowManager.ShowTips("警告", "当前组'" + config.GroupName + "'" + result.ErrorMessage + ", 不能生成地牢!");
- }
- else
- {
- UiManager.Open_Loading();
- GameApplication.Instance.DungeonManager.ExitHall(true, () =>
- {
- GameApplication.Instance.DungeonManager.LoadDungeon(config, () =>
- {
- UiManager.Destroy_Loading();
- });
- });
- }
- }
- }
- }