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DungeonShooting / DungeonShooting_Godot / src / game / data / BulletData.cs
  1.  
  2. using Config;
  3. using Godot;
  4.  
  5. /// <summary>
  6. /// 子弹数据
  7. /// </summary>
  8. public class BulletData
  9. {
  10. /// <summary>
  11. /// 发射该子弹的武器
  12. /// </summary>
  13. public Weapon Weapon;
  14. /// <summary>
  15. /// 使用的配置数据
  16. /// </summary>
  17. public ExcelConfig.BulletBase BulletBase;
  18. /// <summary>
  19. /// 发射该子弹的角色
  20. /// </summary>
  21. public Role TriggerRole;
  22. /// <summary>
  23. /// 最小伤害
  24. /// </summary>
  25. public int MinHarm;
  26. /// <summary>
  27. /// 最大伤害
  28. /// </summary>
  29. public int MaxHarm;
  30.  
  31. /// <summary>
  32. /// 最大飞行距离
  33. /// </summary>
  34. public float MaxDistance;
  35.  
  36. /// <summary>
  37. /// 子弹飞行速度
  38. /// </summary>
  39. public float FlySpeed;
  40.  
  41. /// <summary>
  42. /// 纵轴速度
  43. /// </summary>
  44. public float VerticalSpeed;
  45. /// <summary>
  46. /// 反弹次数
  47. /// </summary>
  48. public int BounceCount;
  49.  
  50. /// <summary>
  51. /// 子弹最大存在时间
  52. /// </summary>
  53. public float LifeTime;
  54.  
  55. /// <summary>
  56. /// 坐标
  57. /// </summary>
  58. public Vector2 Position;
  59. /// <summary>
  60. /// 旋转角度
  61. /// </summary>
  62. public float Rotation;
  63. }