- namespace UI.TileSetEditorCombination;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class TileSetEditorCombination : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer
- /// </summary>
- public HSplitContainer L_HSplitContainer
- {
- get
- {
- if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer((TileSetEditorCombinationPanel)this, GetNode<Godot.HSplitContainer>("HSplitContainer"));
- return _L_HSplitContainer;
- }
- }
- private HSplitContainer _L_HSplitContainer;
-
-
- public TileSetEditorCombination() : base(nameof(TileSetEditorCombination))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
- _ = L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg;
- _ = L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg;
- _ = L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg;
-
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Node2D"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.CanvasRoot
- /// </summary>
- public class CanvasRoot : UiNode<TileSetEditorCombinationPanel, Godot.Node2D, CanvasRoot>
- {
- public CanvasRoot(TileSetEditorCombinationPanel uiPanel, Godot.Node2D node) : base(uiPanel, node) { }
- public override CanvasRoot Clone() => new (UiPanel, (Godot.Node2D)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Node2D"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.BrushRoot
- /// </summary>
- public class BrushRoot : UiNode<TileSetEditorCombinationPanel, Godot.Node2D, BrushRoot>
- {
- public BrushRoot(TileSetEditorCombinationPanel uiPanel, Godot.Node2D node) : base(uiPanel, node) { }
- public override BrushRoot Clone() => new (UiPanel, (Godot.Node2D)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.TileSetEditorCombination.RectBrush"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.RectBrush
- /// </summary>
- public class RectBrush : UiNode<TileSetEditorCombinationPanel, UI.TileSetEditorCombination.RectBrush, RectBrush>
- {
- public RectBrush(TileSetEditorCombinationPanel uiPanel, UI.TileSetEditorCombination.RectBrush node) : base(uiPanel, node) { }
- public override RectBrush Clone() => new (UiPanel, (UI.TileSetEditorCombination.RectBrush)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot
- /// </summary>
- public class CombinationRoot : UiNode<TileSetEditorCombinationPanel, Godot.Control, CombinationRoot>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CanvasRoot
- /// </summary>
- public CanvasRoot L_CanvasRoot
- {
- get
- {
- if (_L_CanvasRoot == null) _L_CanvasRoot = new CanvasRoot(UiPanel, Instance.GetNode<Godot.Node2D>("CanvasRoot"));
- return _L_CanvasRoot;
- }
- }
- private CanvasRoot _L_CanvasRoot;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.BrushRoot
- /// </summary>
- public BrushRoot L_BrushRoot
- {
- get
- {
- if (_L_BrushRoot == null) _L_BrushRoot = new BrushRoot(UiPanel, Instance.GetNode<Godot.Node2D>("BrushRoot"));
- return _L_BrushRoot;
- }
- }
- private BrushRoot _L_BrushRoot;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorCombination.RectBrush"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.RectBrush
- /// </summary>
- public RectBrush L_RectBrush
- {
- get
- {
- if (_L_RectBrush == null) _L_RectBrush = new RectBrush(UiPanel, Instance.GetNode<UI.TileSetEditorCombination.RectBrush>("RectBrush"));
- return _L_RectBrush;
- }
- }
- private RectBrush _L_RectBrush;
-
- public CombinationRoot(TileSetEditorCombinationPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override CombinationRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.Grid
- /// </summary>
- public class Grid : UiNode<TileSetEditorCombinationPanel, Godot.ColorRect, Grid>
- {
- public Grid(TileSetEditorCombinationPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.FocusBtn
- /// </summary>
- public class FocusBtn : UiNode<TileSetEditorCombinationPanel, Godot.TextureButton, FocusBtn>
- {
- public FocusBtn(TileSetEditorCombinationPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.DeleteBtn
- /// </summary>
- public class DeleteBtn : UiNode<TileSetEditorCombinationPanel, Godot.TextureButton, DeleteBtn>
- {
- public DeleteBtn(TileSetEditorCombinationPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override DeleteBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.ImportBtn
- /// </summary>
- public class ImportBtn : UiNode<TileSetEditorCombinationPanel, Godot.Button, ImportBtn>
- {
- public ImportBtn(TileSetEditorCombinationPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override ImportBtn Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.TileSetEditorCombination.TileEditCombination"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg
- /// </summary>
- public class LeftTopBg : UiNode<TileSetEditorCombinationPanel, UI.TileSetEditorCombination.TileEditCombination, LeftTopBg>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.CombinationRoot
- /// </summary>
- public CombinationRoot L_CombinationRoot
- {
- get
- {
- if (_L_CombinationRoot == null) _L_CombinationRoot = new CombinationRoot(UiPanel, Instance.GetNode<Godot.Control>("CombinationRoot"));
- return _L_CombinationRoot;
- }
- }
- private CombinationRoot _L_CombinationRoot;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.Grid
- /// </summary>
- public Grid L_Grid
- {
- get
- {
- if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid"));
- return _L_Grid;
- }
- }
- private Grid _L_Grid;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.FocusBtn
- /// </summary>
- public FocusBtn L_FocusBtn
- {
- get
- {
- if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn"));
- return _L_FocusBtn;
- }
- }
- private FocusBtn _L_FocusBtn;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.DeleteBtn
- /// </summary>
- public DeleteBtn L_DeleteBtn
- {
- get
- {
- if (_L_DeleteBtn == null) _L_DeleteBtn = new DeleteBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("DeleteBtn"));
- return _L_DeleteBtn;
- }
- }
- private DeleteBtn _L_DeleteBtn;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.ImportBtn
- /// </summary>
- public ImportBtn L_ImportBtn
- {
- get
- {
- if (_L_ImportBtn == null) _L_ImportBtn = new ImportBtn(UiPanel, Instance.GetNode<Godot.Button>("ImportBtn"));
- return _L_ImportBtn;
- }
- }
- private ImportBtn _L_ImportBtn;
-
- public LeftTopBg(TileSetEditorCombinationPanel uiPanel, UI.TileSetEditorCombination.TileEditCombination node) : base(uiPanel, node) { }
- public override LeftTopBg Clone() => new (UiPanel, (UI.TileSetEditorCombination.TileEditCombination)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer
- /// </summary>
- public class MarginContainer : UiNode<TileSetEditorCombinationPanel, Godot.MarginContainer, MarginContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorCombination.TileEditCombination"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.LeftTopBg
- /// </summary>
- public LeftTopBg L_LeftTopBg
- {
- get
- {
- if (_L_LeftTopBg == null) _L_LeftTopBg = new LeftTopBg(UiPanel, Instance.GetNode<UI.TileSetEditorCombination.TileEditCombination>("LeftTopBg"));
- return _L_LeftTopBg;
- }
- }
- private LeftTopBg _L_LeftTopBg;
-
- public MarginContainer(TileSetEditorCombinationPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop
- /// </summary>
- public class LeftTop : UiNode<TileSetEditorCombinationPanel, Godot.Panel, LeftTop>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.MarginContainer
- /// </summary>
- public MarginContainer L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer _L_MarginContainer;
-
- public LeftTop(TileSetEditorCombinationPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override LeftTop Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRoot.MaskRect
- /// </summary>
- public class MaskRect : UiNode<TileSetEditorCombinationPanel, Godot.ColorRect, MaskRect>
- {
- public MaskRect(TileSetEditorCombinationPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override MaskRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRoot
- /// </summary>
- public class MaskRoot : UiNode<TileSetEditorCombinationPanel, Godot.Control, MaskRoot>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRect
- /// </summary>
- public MaskRect L_MaskRect
- {
- get
- {
- if (_L_MaskRect == null) _L_MaskRect = new MaskRect(UiPanel, Instance.GetNode<Godot.ColorRect>("MaskRect"));
- return _L_MaskRect;
- }
- }
- private MaskRect _L_MaskRect;
-
- public MaskRoot(TileSetEditorCombinationPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override MaskRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="EditorMaskBrush"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskBrush
- /// </summary>
- public class MaskBrush : UiNode<TileSetEditorCombinationPanel, EditorMaskBrush, MaskBrush>
- {
- public MaskBrush(TileSetEditorCombinationPanel uiPanel, EditorMaskBrush node) : base(uiPanel, node) { }
- public override MaskBrush Clone() => new (UiPanel, (EditorMaskBrush)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture
- /// </summary>
- public class TileTexture : UiNode<TileSetEditorCombinationPanel, Godot.TextureRect, TileTexture>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.MaskRoot
- /// </summary>
- public MaskRoot L_MaskRoot
- {
- get
- {
- if (_L_MaskRoot == null) _L_MaskRoot = new MaskRoot(UiPanel, Instance.GetNode<Godot.Control>("MaskRoot"));
- return _L_MaskRoot;
- }
- }
- private MaskRoot _L_MaskRoot;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.MaskBrush
- /// </summary>
- public MaskBrush L_MaskBrush
- {
- get
- {
- if (_L_MaskBrush == null) _L_MaskBrush = new MaskBrush(UiPanel, Instance.GetNode<EditorMaskBrush>("MaskBrush"));
- return _L_MaskBrush;
- }
- }
- private MaskBrush _L_MaskBrush;
-
- public TileTexture(TileSetEditorCombinationPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TileTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.Grid
- /// </summary>
- public class Grid_1 : UiNode<TileSetEditorCombinationPanel, Godot.ColorRect, Grid_1>
- {
- public Grid_1(TileSetEditorCombinationPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override Grid_1 Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.FocusBtn
- /// </summary>
- public class FocusBtn_1 : UiNode<TileSetEditorCombinationPanel, Godot.TextureButton, FocusBtn_1>
- {
- public FocusBtn_1(TileSetEditorCombinationPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override FocusBtn_1 Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.TileSetEditorCombination.TileEditArea"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg
- /// </summary>
- public class LeftBottomBg : UiNode<TileSetEditorCombinationPanel, UI.TileSetEditorCombination.TileEditArea, LeftBottomBg>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.TileTexture
- /// </summary>
- public TileTexture L_TileTexture
- {
- get
- {
- if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("TileTexture"));
- return _L_TileTexture;
- }
- }
- private TileTexture _L_TileTexture;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.Grid
- /// </summary>
- public Grid_1 L_Grid
- {
- get
- {
- if (_L_Grid == null) _L_Grid = new Grid_1(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid"));
- return _L_Grid;
- }
- }
- private Grid_1 _L_Grid;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.FocusBtn
- /// </summary>
- public FocusBtn_1 L_FocusBtn
- {
- get
- {
- if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn_1(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn"));
- return _L_FocusBtn;
- }
- }
- private FocusBtn_1 _L_FocusBtn;
-
- public LeftBottomBg(TileSetEditorCombinationPanel uiPanel, UI.TileSetEditorCombination.TileEditArea node) : base(uiPanel, node) { }
- public override LeftBottomBg Clone() => new (UiPanel, (UI.TileSetEditorCombination.TileEditArea)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer
- /// </summary>
- public class MarginContainer_1 : UiNode<TileSetEditorCombinationPanel, Godot.MarginContainer, MarginContainer_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorCombination.TileEditArea"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.LeftBottomBg
- /// </summary>
- public LeftBottomBg L_LeftBottomBg
- {
- get
- {
- if (_L_LeftBottomBg == null) _L_LeftBottomBg = new LeftBottomBg(UiPanel, Instance.GetNode<UI.TileSetEditorCombination.TileEditArea>("LeftBottomBg"));
- return _L_LeftBottomBg;
- }
- }
- private LeftBottomBg _L_LeftBottomBg;
-
- public MarginContainer_1(TileSetEditorCombinationPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom
- /// </summary>
- public class LeftBottom : UiNode<TileSetEditorCombinationPanel, Godot.Panel, LeftBottom>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.MarginContainer
- /// </summary>
- public MarginContainer_1 L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer_1 _L_MarginContainer;
-
- public LeftBottom(TileSetEditorCombinationPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override LeftBottom Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VSplitContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.VSplitContainer
- /// </summary>
- public class VSplitContainer : UiNode<TileSetEditorCombinationPanel, Godot.VSplitContainer, VSplitContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.LeftTop
- /// </summary>
- public LeftTop L_LeftTop
- {
- get
- {
- if (_L_LeftTop == null) _L_LeftTop = new LeftTop(UiPanel, Instance.GetNode<Godot.Panel>("LeftTop"));
- return _L_LeftTop;
- }
- }
- private LeftTop _L_LeftTop;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.LeftBottom
- /// </summary>
- public LeftBottom L_LeftBottom
- {
- get
- {
- if (_L_LeftBottom == null) _L_LeftBottom = new LeftBottom(UiPanel, Instance.GetNode<Godot.Panel>("LeftBottom"));
- return _L_LeftBottom;
- }
- }
- private LeftBottom _L_LeftBottom;
-
- public VSplitContainer(TileSetEditorCombinationPanel uiPanel, Godot.VSplitContainer node) : base(uiPanel, node) { }
- public override VSplitContainer Clone() => new (UiPanel, (Godot.VSplitContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.Label
- /// </summary>
- public class Label : UiNode<TileSetEditorCombinationPanel, Godot.Label, Label>
- {
- public Label(TileSetEditorCombinationPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.PreviewImage
- /// </summary>
- public class PreviewImage : UiNode<TileSetEditorCombinationPanel, Godot.TextureRect, PreviewImage>
- {
- public PreviewImage(TileSetEditorCombinationPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override PreviewImage Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.CellName
- /// </summary>
- public class CellName : UiNode<TileSetEditorCombinationPanel, Godot.Label, CellName>
- {
- public CellName(TileSetEditorCombinationPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override CellName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.SelectTexture
- /// </summary>
- public class SelectTexture : UiNode<TileSetEditorCombinationPanel, Godot.NinePatchRect, SelectTexture>
- {
- public SelectTexture(TileSetEditorCombinationPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
- public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton
- /// </summary>
- public class CellButton : UiNode<TileSetEditorCombinationPanel, Godot.Button, CellButton>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.PreviewImage
- /// </summary>
- public PreviewImage L_PreviewImage
- {
- get
- {
- if (_L_PreviewImage == null) _L_PreviewImage = new PreviewImage(UiPanel, Instance.GetNode<Godot.TextureRect>("PreviewImage"));
- return _L_PreviewImage;
- }
- }
- private PreviewImage _L_PreviewImage;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellName
- /// </summary>
- public CellName L_CellName
- {
- get
- {
- if (_L_CellName == null) _L_CellName = new CellName(UiPanel, Instance.GetNode<Godot.Label>("CellName"));
- return _L_CellName;
- }
- }
- private CellName _L_CellName;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.SelectTexture
- /// </summary>
- public SelectTexture L_SelectTexture
- {
- get
- {
- if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
- return _L_SelectTexture;
- }
- }
- private SelectTexture _L_SelectTexture;
-
- public CellButton(TileSetEditorCombinationPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override CellButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer
- /// </summary>
- public class ScrollContainer : UiNode<TileSetEditorCombinationPanel, Godot.ScrollContainer, ScrollContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.CellButton
- /// </summary>
- public CellButton L_CellButton
- {
- get
- {
- if (_L_CellButton == null) _L_CellButton = new CellButton(UiPanel, Instance.GetNode<Godot.Button>("CellButton"));
- return _L_CellButton;
- }
- }
- private CellButton _L_CellButton;
-
- public ScrollContainer(TileSetEditorCombinationPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
- public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.TileSetEditorCombination.TileSelected"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg
- /// </summary>
- public class RightBg : UiNode<TileSetEditorCombinationPanel, UI.TileSetEditorCombination.TileSelected, RightBg>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.Label
- /// </summary>
- public Label L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label _L_Label;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.ScrollContainer
- /// </summary>
- public ScrollContainer L_ScrollContainer
- {
- get
- {
- if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
- return _L_ScrollContainer;
- }
- }
- private ScrollContainer _L_ScrollContainer;
-
- public RightBg(TileSetEditorCombinationPanel uiPanel, UI.TileSetEditorCombination.TileSelected node) : base(uiPanel, node) { }
- public override RightBg Clone() => new (UiPanel, (UI.TileSetEditorCombination.TileSelected)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer
- /// </summary>
- public class MarginContainer_2 : UiNode<TileSetEditorCombinationPanel, Godot.MarginContainer, MarginContainer_2>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorCombination.TileSelected"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.RightBg
- /// </summary>
- public RightBg L_RightBg
- {
- get
- {
- if (_L_RightBg == null) _L_RightBg = new RightBg(UiPanel, Instance.GetNode<UI.TileSetEditorCombination.TileSelected>("RightBg"));
- return _L_RightBg;
- }
- }
- private RightBg _L_RightBg;
-
- public MarginContainer_2(TileSetEditorCombinationPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer_2 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorCombination.HSplitContainer.Right
- /// </summary>
- public class Right : UiNode<TileSetEditorCombinationPanel, Godot.Panel, Right>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.MarginContainer
- /// </summary>
- public MarginContainer_2 L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_2(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer_2 _L_MarginContainer;
-
- public Right(TileSetEditorCombinationPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Right Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: TileSetEditorCombination.HSplitContainer
- /// </summary>
- public class HSplitContainer : UiNode<TileSetEditorCombinationPanel, Godot.HSplitContainer, HSplitContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VSplitContainer"/>, 节点路径: TileSetEditorCombination.VSplitContainer
- /// </summary>
- public VSplitContainer L_VSplitContainer
- {
- get
- {
- if (_L_VSplitContainer == null) _L_VSplitContainer = new VSplitContainer(UiPanel, Instance.GetNode<Godot.VSplitContainer>("VSplitContainer"));
- return _L_VSplitContainer;
- }
- }
- private VSplitContainer _L_VSplitContainer;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.Right
- /// </summary>
- public Right L_Right
- {
- get
- {
- if (_L_Right == null) _L_Right = new Right(UiPanel, Instance.GetNode<Godot.Panel>("Right"));
- return _L_Right;
- }
- }
- private Right _L_Right;
-
- public HSplitContainer(TileSetEditorCombinationPanel uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { }
- public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.CanvasRoot
- /// </summary>
- public CanvasRoot S_CanvasRoot => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_CombinationRoot.L_CanvasRoot;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.BrushRoot
- /// </summary>
- public BrushRoot S_BrushRoot => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_CombinationRoot.L_BrushRoot;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorCombination.RectBrush"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot.RectBrush
- /// </summary>
- public RectBrush S_RectBrush => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_CombinationRoot.L_RectBrush;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.CombinationRoot
- /// </summary>
- public CombinationRoot S_CombinationRoot => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_CombinationRoot;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.DeleteBtn
- /// </summary>
- public DeleteBtn S_DeleteBtn => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_DeleteBtn;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg.ImportBtn
- /// </summary>
- public ImportBtn S_ImportBtn => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg.L_ImportBtn;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorCombination.TileEditCombination"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop.MarginContainer.LeftTopBg
- /// </summary>
- public LeftTopBg S_LeftTopBg => L_HSplitContainer.L_VSplitContainer.L_LeftTop.L_MarginContainer.L_LeftTopBg;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftTop
- /// </summary>
- public LeftTop S_LeftTop => L_HSplitContainer.L_VSplitContainer.L_LeftTop;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRoot.MaskRect
- /// </summary>
- public MaskRect S_MaskRect => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_MaskRoot.L_MaskRect;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskRoot
- /// </summary>
- public MaskRoot S_MaskRoot => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_MaskRoot;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture.MaskBrush
- /// </summary>
- public MaskBrush S_MaskBrush => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_MaskBrush;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg.TileTexture
- /// </summary>
- public TileTexture S_TileTexture => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg.L_TileTexture;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorCombination.TileEditArea"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom.MarginContainer.LeftBottomBg
- /// </summary>
- public LeftBottomBg S_LeftBottomBg => L_HSplitContainer.L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBottomBg;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer.LeftBottom
- /// </summary>
- public LeftBottom S_LeftBottom => L_HSplitContainer.L_VSplitContainer.L_LeftBottom;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VSplitContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.VSplitContainer
- /// </summary>
- public VSplitContainer S_VSplitContainer => L_HSplitContainer.L_VSplitContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.Label
- /// </summary>
- public Label S_Label => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_Label;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.PreviewImage
- /// </summary>
- public PreviewImage S_PreviewImage => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton.L_PreviewImage;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.CellName
- /// </summary>
- public CellName S_CellName => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton.L_CellName;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.SelectTexture
- /// </summary>
- public SelectTexture S_SelectTexture => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton.L_SelectTexture;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton
- /// </summary>
- public CellButton S_CellButton => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer
- /// </summary>
- public ScrollContainer S_ScrollContainer => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorCombination.TileSelected"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right.MarginContainer.RightBg
- /// </summary>
- public RightBg S_RightBg => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorCombination.HSplitContainer.Right
- /// </summary>
- public Right S_Right => L_HSplitContainer.L_Right;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorCombination.HSplitContainer
- /// </summary>
- public HSplitContainer S_HSplitContainer => L_HSplitContainer;
-
- }