- #if TOOLS
- using Generator;
- using Godot;
- [Tool]
- public partial class Tools : Control
- {
- /// <summary>
- /// 更新 ResourcePath
- /// </summary>
- private void _on_Button_pressed()
- {
- ResourcePathGenerator.Generate();
- }
- /// <summary>
- /// 重新打包房间配置
- /// </summary>
- private void _on_Button2_pressed()
- {
- RoomPackGenerator.Generate();
- }
- }
- #endif