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DungeonShooting / DungeonShooting_Godot / src / framework / map / DungeonRoomSplit.cs
@小李xl 小李xl on 20 Feb 2023 525 bytes 删除部分类上的序列化标记
  1.  
  2. using System.Text.Json.Serialization;
  3.  
  4. /// <summary>
  5. /// 房间配置文件相关信息, 将会在 RoomConfig.json 中汇总
  6. /// </summary>
  7. public class DungeonRoomSplit
  8. {
  9. /// <summary>
  10. /// 房间场景路径
  11. /// </summary>
  12. [JsonInclude]
  13. public string ScenePath;
  14. /// <summary>
  15. /// 房间配置路径
  16. /// </summary>
  17. [JsonInclude]
  18. public string ConfigPath;
  19.  
  20. /// <summary>
  21. /// 房间配置数据
  22. /// </summary>
  23. [JsonInclude]
  24. public DungeonRoomInfo RoomInfo;
  25. }