Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / effect / ShotFire.tscn
[gd_scene load_steps=5 format=3 uid="uid://cglrxe3hmhmg2"]

[ext_resource type="Texture2D" uid="uid://b0jsyrbk4bydt" path="res://resource/sprite/effects/ShotFire.png" id="1"]

[sub_resource type="Animation" id="2"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0]
}

[sub_resource type="Animation" id="1"]
resource_name = "ShotFire"
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.05, 0.1, 0.15),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_apwxv"]
_data = {
"RESET": SubResource("2"),
"ShotFire": SubResource("1")
}

[node name="ShotFire" type="Sprite2D"]
modulate = Color(1.6, 1.6, 1.6, 1)
texture = ExtResource("1")
offset = Vector2(8, 0)
hframes = 4

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "ShotFire"
libraries = {
"": SubResource("AnimationLibrary_apwxv")
}