[gd_scene load_steps=5 format=3 uid="uid://cglrxe3hmhmg2"] [ext_resource type="Texture2D" uid="uid://b0jsyrbk4bydt" path="res://resource/sprite/effects/ShotFire.png" id="1"] [sub_resource type="Animation" id="2"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0] } [sub_resource type="Animation" id="1"] resource_name = "ShotFire" length = 0.2 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3] } tracks/1/type = "method" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.2), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_apwxv"] _data = { "RESET": SubResource("2"), "ShotFire": SubResource("1") } [node name="ShotFire" type="Sprite2D"] modulate = Color(1.6, 1.6, 1.6, 1) texture = ExtResource("1") offset = Vector2(8, 0) hframes = 4 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "ShotFire" libraries = { "": SubResource("AnimationLibrary_apwxv") }