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DungeonShooting / DungeonShooting_Godot / prefab / prop / PropTemplate.tscn
@小李xl 小李xl on 4 Jul 2023 1 KB 优化相机
  1. [gd_scene load_steps=5 format=3 uid="uid://utgoqn1dt4c3"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_77bh2"]
  4.  
  5. [sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
  6. resource_local_to_scene = true
  7. shader = ExtResource("2_77bh2")
  8. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  9. shader_parameter/schedule = 1.0
  10. shader_parameter/alpha = 1.0
  11. shader_parameter/show_outline = false
  12. shader_parameter/outline_color = Color(0, 0, 0, 1)
  13. shader_parameter/outline_rainbow = false
  14.  
  15. [sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
  16. resource_local_to_scene = true
  17. shader = ExtResource("2_77bh2")
  18. shader_parameter/blend = Color(1, 1, 1, 1)
  19. shader_parameter/schedule = 0.0
  20. shader_parameter/alpha = 1.0
  21. shader_parameter/show_outline = true
  22. shader_parameter/outline_color = Color(0, 0, 0, 1)
  23. shader_parameter/outline_rainbow = false
  24.  
  25. [sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
  26. size = Vector2(12, 10)
  27.  
  28. [node name="PropTemplate" type="CharacterBody2D"]
  29. collision_layer = 4
  30.  
  31. [node name="ShadowSprite" type="Sprite2D" parent="."]
  32. z_index = -1
  33. material = SubResource("ShaderMaterial_mrkt4")
  34.  
  35. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  36. material = SubResource("ShaderMaterial_b6ii6")
  37.  
  38. [node name="Collision" type="CollisionShape2D" parent="."]
  39. shape = SubResource("RectangleShape2D_cpqup")