- [gd_scene load_steps=5 format=3 uid="uid://utgoqn1dt4c3"]
-
- [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_77bh2"]
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
- resource_local_to_scene = true
- shader = ExtResource("2_77bh2")
- shader_parameter/blend = Color(0, 0, 0, 0.470588)
- shader_parameter/schedule = 1.0
- shader_parameter/alpha = 1.0
- shader_parameter/show_outline = false
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
- resource_local_to_scene = true
- shader = ExtResource("2_77bh2")
- shader_parameter/blend = Color(1, 1, 1, 1)
- shader_parameter/schedule = 0.0
- shader_parameter/alpha = 1.0
- shader_parameter/show_outline = true
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
-
- [sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
- size = Vector2(12, 10)
-
- [node name="PropTemplate" type="CharacterBody2D"]
- collision_layer = 4
-
- [node name="ShadowSprite" type="Sprite2D" parent="."]
- z_index = -1
- material = SubResource("ShaderMaterial_mrkt4")
-
- [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
- material = SubResource("ShaderMaterial_b6ii6")
-
- [node name="Collision" type="CollisionShape2D" parent="."]
- shape = SubResource("RectangleShape2D_cpqup")