Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / test / TestActivity.tscn
@小李xl 小李xl on 10 May 2023 1 KB 添加敌人死亡特效
  1. [gd_scene load_steps=7 format=3]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1"]
  4. [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="2"]
  5. [ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="3"]
  6.  
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_rxkv3"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("1")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1
  13.  
  14. [sub_resource type="ShaderMaterial" id="ShaderMaterial_aaga8"]
  15. resource_local_to_scene = true
  16. shader = ExtResource("1")
  17. shader_parameter/blend = Color(1, 1, 1, 1)
  18. shader_parameter/schedule = 0
  19.  
  20. [sub_resource type="SpriteFrames" id="SpriteFrames_kkdcb"]
  21. animations = [{
  22. "frames": [{
  23. "duration": 1.0,
  24. "texture": ExtResource("3")
  25. }],
  26. "loop": true,
  27. "name": &"default",
  28. "speed": 5.0
  29. }]
  30.  
  31. [node name="TestActivity" type="Node"]
  32. script = ExtResource("2")
  33.  
  34. [node name="ShadowSprite" type="Sprite2D" parent="."]
  35. z_index = -5
  36. material = SubResource("ShaderMaterial_rxkv3")
  37.  
  38. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  39. material = SubResource("ShaderMaterial_aaga8")
  40. sprite_frames = SubResource("SpriteFrames_kkdcb")
  41.  
  42. [node name="Collision" type="CollisionShape2D" parent="."]