[gd_scene load_steps=18 format=2] [ext_resource path="res://sprite/role/role1.png" type="Texture" id=1] [ext_resource path="res://src/role/Role.cs" type="Script" id=2] [ext_resource path="res://sprite/role/role2.png" type="Texture" id=3] [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 1 ) region = Rect2( 0, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=9] atlas = ExtResource( 1 ) region = Rect2( 16, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 1 ) region = Rect2( 32, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=11] atlas = ExtResource( 1 ) region = Rect2( 48, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=17] atlas = ExtResource( 1 ) region = Rect2( 48, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=18] atlas = ExtResource( 1 ) region = Rect2( 32, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=19] atlas = ExtResource( 1 ) region = Rect2( 16, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=20] atlas = ExtResource( 1 ) region = Rect2( 0, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=12] atlas = ExtResource( 1 ) region = Rect2( 0, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=13] atlas = ExtResource( 1 ) region = Rect2( 16, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=14] atlas = ExtResource( 1 ) region = Rect2( 32, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=15] atlas = ExtResource( 1 ) region = Rect2( 48, 48, 16, 24 ) [sub_resource type="SpriteFrames" id=6] animations = [ { "frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ) ], "loop": true, "name": "idle", "speed": 7.0 }, { "frames": [ SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ) ], "loop": true, "name": "reverseRun", "speed": 10.0 }, { "frames": [ SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ) ], "loop": true, "name": "run", "speed": 10.0 } ] [sub_resource type="RectangleShape2D" id=16] extents = Vector2( 5, 7 ) [node name="Role" type="KinematicBody2D"] collision_layer = 0 collision_mask = 3 script = ExtResource( 2 ) Texture = ExtResource( 3 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] position = Vector2( 0, -12 ) frames = SubResource( 6 ) animation = "idle" frame = 3 playing = true [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2( 0, -8 ) shape = SubResource( 16 ) [node name="MountPoint" type="Position2D" parent="."] position = Vector2( 2, -6 )