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DungeonShooting / scene / Gui.tscn
@小李xl 小李xl on 17 May 2022 1 KB 第一次提交
  1. [gd_scene load_steps=8 format=2]
  2.  
  3. [ext_resource path="res://sprite/ui/GUI.png" type="Texture" id=1]
  4. [ext_resource path="res://sprite/gun/UK.png" type="Texture" id=2]
  5. [ext_resource path="res://sprite/gun/USSR.png" type="Texture" id=3]
  6. [ext_resource path="res://sprite/gun/US.png" type="Texture" id=4]
  7. [ext_resource path="res://sprite/gun/gun8.png" type="Texture" id=5]
  8. [ext_resource path="res://sprite/role/role8.png" type="Texture" id=6]
  9.  
  10. [sub_resource type="StreamTexture" id=1]
  11. load_path = "res://.import/Germany.png-1c15272161506821b82d1124fa8fcd21.stex"
  12.  
  13. [node name="Gui" type="Sprite"]
  14. position = Vector2( 165, 201 )
  15. texture = ExtResource( 1 )
  16.  
  17. [node name="Role8" type="Sprite" parent="."]
  18. position = Vector2( 242, -152 )
  19. texture = ExtResource( 6 )
  20.  
  21. [node name="Germany" type="Sprite" parent="."]
  22. position = Vector2( 185.5, -17.6 )
  23. texture = SubResource( 1 )
  24.  
  25. [node name="Us" type="Sprite" parent="."]
  26. position = Vector2( 223.5, 24.4 )
  27. texture = ExtResource( 4 )
  28.  
  29. [node name="Ussr" type="Sprite" parent="."]
  30. position = Vector2( 185.5, -120.6 )
  31. texture = ExtResource( 3 )
  32.  
  33. [node name="Uk" type="Sprite" parent="."]
  34. position = Vector2( 186.5, -72.6 )
  35. texture = ExtResource( 2 )
  36.  
  37. [node name="gun" type="Sprite" parent="."]
  38. position = Vector2( 220, -170 )
  39. scale = Vector2( 0.8, 0.8 )
  40. texture = ExtResource( 5 )
  41. offset = Vector2( 4, -3 )