[gd_scene load_steps=7 format=2] [ext_resource path="res://prefab/Player.tscn" type="PackedScene" id=1] [ext_resource path="res://sprite/role/role7.png" type="Texture" id=2] [ext_resource path="res://src/RoomManager.cs" type="Script" id=3] [ext_resource path="res://prefab/Cursor.tscn" type="PackedScene" id=4] [ext_resource path="res://sprite/tile/DungeonTileset.png" type="Texture" id=5] [ext_resource path="res://sprite/tile/DungeonTileset2.png" type="Texture" id=6] [node name="Room" type="Node2D"] script = ExtResource( 3 ) MouseCursor = ExtResource( 4 ) UIPath = NodePath("") [node name="DungeonTileset" type="Sprite" parent="."] position = Vector2( 271, 155 ) texture = ExtResource( 5 ) [node name="Camera2D" type="Camera2D" parent="."] position = Vector2( 196, 128 ) [node name="Player" parent="." instance=ExtResource( 1 )] position = Vector2( 196, 128 ) collision_layer = 1 collision_mask = 1 Texture = ExtResource( 2 ) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Player"] remote_path = NodePath("../../Camera2D") [node name="DungeonTileset2" type="Sprite" parent="."] position = Vector2( 38, 144 ) texture = ExtResource( 6 )