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DungeonShooting / scene / Room.tscn
@小李xl 小李xl on 17 May 2022 1 KB 第一次提交
[gd_scene load_steps=7 format=2]

[ext_resource path="res://prefab/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://sprite/role/role7.png" type="Texture" id=2]
[ext_resource path="res://src/RoomManager.cs" type="Script" id=3]
[ext_resource path="res://prefab/Cursor.tscn" type="PackedScene" id=4]
[ext_resource path="res://sprite/tile/DungeonTileset.png" type="Texture" id=5]
[ext_resource path="res://sprite/tile/DungeonTileset2.png" type="Texture" id=6]

[node name="Room" type="Node2D"]
script = ExtResource( 3 )
MouseCursor = ExtResource( 4 )
UIPath = NodePath("")

[node name="DungeonTileset" type="Sprite" parent="."]
position = Vector2( 271, 155 )
texture = ExtResource( 5 )

[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2( 196, 128 )

[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 196, 128 )
collision_layer = 1
collision_mask = 1
Texture = ExtResource( 2 )

[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Player"]
remote_path = NodePath("../../Camera2D")

[node name="DungeonTileset2" type="Sprite" parent="."]
position = Vector2( 38, 144 )
texture = ExtResource( 6 )