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DungeonShooting / DungeonShooting_Godot / prefab / effect / Blood.tscn
  1. [gd_scene load_steps=3 format=2]
  2.  
  3. [ext_resource path="res://resource/effects/Circle.png" type="Texture2D" id=1]
  4. [ext_resource path="res://src/game/effects/Blood.cs" type="Script" id=2]
  5.  
  6. [node name="Blood" type="CPUParticles2D"]
  7. z_index = -5
  8. lifetime = 0.2
  9. explosiveness = 0.9
  10. texture = ExtResource( 1 )
  11. gravity = Vector2( 0, 0 )
  12. initial_velocity = 150.0
  13. initial_velocity_random = 1.0
  14. scale_amount = 0.15
  15. scale_amount_random = 0.4
  16. color = Color( 0.627451, 0.0705882, 0.0705882, 0.705882 )
  17. script = ExtResource( 2 )