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DungeonShooting / DungeonShooting_Godot / resource / map / tileset / TileSet1.tres
  1. [gd_resource type="TileSet" load_steps=3 format=3 uid="uid://b00g22o1cqhe8"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://dj8nrd5od4fcl" path="res://resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png" id="1_uvtye"]
  4.  
  5. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yvgyd"]
  6. texture = ExtResource("1_uvtye")
  7. 0:0/0 = 0
  8. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  9. 0:0/0/physics_layer_0/angular_velocity = 0.0
  10. 1:0/0 = 0
  11. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  12. 1:0/0/physics_layer_0/angular_velocity = 0.0
  13. 2:0/0 = 0
  14. 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  15. 2:0/0/physics_layer_0/angular_velocity = 0.0
  16. 3:0/0 = 0
  17. 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  18. 3:0/0/physics_layer_0/angular_velocity = 0.0
  19. 4:0/0 = 0
  20. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  21. 4:0/0/physics_layer_0/angular_velocity = 0.0
  22. 5:0/0 = 0
  23. 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  24. 5:0/0/physics_layer_0/angular_velocity = 0.0
  25. 6:0/0 = 0
  26. 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  27. 6:0/0/physics_layer_0/angular_velocity = 0.0
  28. 7:0/0 = 0
  29. 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  30. 7:0/0/physics_layer_0/angular_velocity = 0.0
  31. 8:0/0 = 0
  32. 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  33. 8:0/0/physics_layer_0/angular_velocity = 0.0
  34. 9:0/0 = 0
  35. 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  36. 9:0/0/physics_layer_0/angular_velocity = 0.0
  37. 10:0/0 = 0
  38. 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  39. 10:0/0/physics_layer_0/angular_velocity = 0.0
  40. 11:0/next_alternative_id = 2
  41. 11:0/0 = 0
  42. 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  43. 11:0/0/physics_layer_0/angular_velocity = 0.0
  44. 11:0/1 = 1
  45. 11:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  46. 11:0/1/physics_layer_0/angular_velocity = 0.0
  47. 12:0/0 = 0
  48. 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  49. 12:0/0/physics_layer_0/angular_velocity = 0.0
  50. 13:0/next_alternative_id = 2
  51. 13:0/0 = 0
  52. 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  53. 13:0/0/physics_layer_0/angular_velocity = 0.0
  54. 13:0/1 = 1
  55. 13:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  56. 13:0/1/physics_layer_0/angular_velocity = 0.0
  57. 14:0/0 = 0
  58. 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  59. 14:0/0/physics_layer_0/angular_velocity = 0.0
  60. 15:0/0 = 0
  61. 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  62. 15:0/0/physics_layer_0/angular_velocity = 0.0
  63. 0:1/0 = 0
  64. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  65. 0:1/0/physics_layer_0/angular_velocity = 0.0
  66. 1:1/0 = 0
  67. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  68. 1:1/0/physics_layer_0/angular_velocity = 0.0
  69. 2:1/0 = 0
  70. 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  71. 2:1/0/physics_layer_0/angular_velocity = 0.0
  72. 3:1/0 = 0
  73. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  74. 3:1/0/physics_layer_0/angular_velocity = 0.0
  75. 4:1/0 = 0
  76. 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  77. 4:1/0/physics_layer_0/angular_velocity = 0.0
  78. 5:1/0 = 0
  79. 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  80. 5:1/0/physics_layer_0/angular_velocity = 0.0
  81. 6:1/0 = 0
  82. 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  83. 6:1/0/physics_layer_0/angular_velocity = 0.0
  84. 7:1/0 = 0
  85. 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  86. 7:1/0/physics_layer_0/angular_velocity = 0.0
  87. 8:1/0 = 0
  88. 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  89. 8:1/0/physics_layer_0/angular_velocity = 0.0
  90. 9:1/0 = 0
  91. 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  92. 9:1/0/physics_layer_0/angular_velocity = 0.0
  93. 10:1/0 = 0
  94. 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  95. 10:1/0/physics_layer_0/angular_velocity = 0.0
  96. 11:1/0 = 0
  97. 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  98. 11:1/0/physics_layer_0/angular_velocity = 0.0
  99. 12:1/0 = 0
  100. 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  101. 12:1/0/physics_layer_0/angular_velocity = 0.0
  102. 13:1/0 = 0
  103. 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  104. 13:1/0/physics_layer_0/angular_velocity = 0.0
  105. 14:1/0 = 0
  106. 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  107. 14:1/0/physics_layer_0/angular_velocity = 0.0
  108. 15:1/0 = 0
  109. 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  110. 15:1/0/physics_layer_0/angular_velocity = 0.0
  111. 0:2/0 = 0
  112. 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  113. 0:2/0/physics_layer_0/angular_velocity = 0.0
  114. 1:2/0 = 0
  115. 1:2/0/terrain_set = 0
  116. 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  117. 1:2/0/physics_layer_0/angular_velocity = 0.0
  118. 1:2/0/terrains_peering_bit/bottom_left_corner = 0
  119. 1:2/0/terrains_peering_bit/top_left_corner = 0
  120. 1:2/0/terrains_peering_bit/top_right_corner = 0
  121. 2:2/0 = 0
  122. 2:2/0/terrain_set = 0
  123. 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  124. 2:2/0/physics_layer_0/angular_velocity = 0.0
  125. 2:2/0/terrains_peering_bit/top_left_corner = 0
  126. 2:2/0/terrains_peering_bit/top_right_corner = 0
  127. 3:2/0 = 0
  128. 3:2/0/terrain_set = 0
  129. 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  130. 3:2/0/physics_layer_0/angular_velocity = 0.0
  131. 3:2/0/terrains_peering_bit/bottom_right_corner = 0
  132. 3:2/0/terrains_peering_bit/top_left_corner = 0
  133. 3:2/0/terrains_peering_bit/top_right_corner = 0
  134. 4:2/0 = 0
  135. 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  136. 4:2/0/physics_layer_0/angular_velocity = 0.0
  137. 5:2/0 = 0
  138. 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  139. 5:2/0/physics_layer_0/angular_velocity = 0.0
  140. 6:2/0 = 0
  141. 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  142. 6:2/0/physics_layer_0/angular_velocity = 0.0
  143. 7:2/0 = 0
  144. 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  145. 7:2/0/physics_layer_0/angular_velocity = 0.0
  146. 8:2/0 = 0
  147. 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  148. 8:2/0/physics_layer_0/angular_velocity = 0.0
  149. 9:2/0 = 0
  150. 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  151. 9:2/0/physics_layer_0/angular_velocity = 0.0
  152. 10:2/0 = 0
  153. 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  154. 10:2/0/physics_layer_0/angular_velocity = 0.0
  155. 11:2/0 = 0
  156. 11:2/0/terrain_set = 0
  157. 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  158. 11:2/0/physics_layer_0/angular_velocity = 0.0
  159. 11:2/0/terrains_peering_bit/top_right_corner = 0
  160. 12:2/0 = 0
  161. 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  162. 12:2/0/physics_layer_0/angular_velocity = 0.0
  163. 13:2/0 = 0
  164. 13:2/0/terrain_set = 0
  165. 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  166. 13:2/0/physics_layer_0/angular_velocity = 0.0
  167. 13:2/0/terrains_peering_bit/top_left_corner = 0
  168. 14:2/0 = 0
  169. 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  170. 14:2/0/physics_layer_0/angular_velocity = 0.0
  171. 15:2/0 = 0
  172. 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  173. 15:2/0/physics_layer_0/angular_velocity = 0.0
  174. 0:3/0 = 0
  175. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  176. 0:3/0/physics_layer_0/angular_velocity = 0.0
  177. 1:3/0 = 0
  178. 1:3/0/terrain_set = 0
  179. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  180. 1:3/0/physics_layer_0/angular_velocity = 0.0
  181. 1:3/0/terrains_peering_bit/bottom_left_corner = 0
  182. 1:3/0/terrains_peering_bit/top_left_corner = 0
  183. 2:3/0 = 0
  184. 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  185. 2:3/0/physics_layer_0/angular_velocity = 0.0
  186. 3:3/0 = 0
  187. 3:3/0/terrain_set = 0
  188. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  189. 3:3/0/physics_layer_0/angular_velocity = 0.0
  190. 3:3/0/terrains_peering_bit/bottom_right_corner = 0
  191. 3:3/0/terrains_peering_bit/top_right_corner = 0
  192. 4:3/0 = 0
  193. 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  194. 4:3/0/physics_layer_0/angular_velocity = 0.0
  195. 5:3/0 = 0
  196. 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  197. 5:3/0/physics_layer_0/angular_velocity = 0.0
  198. 6:3/0 = 0
  199. 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  200. 6:3/0/physics_layer_0/angular_velocity = 0.0
  201. 7:3/0 = 0
  202. 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  203. 7:3/0/physics_layer_0/angular_velocity = 0.0
  204. 8:3/0 = 0
  205. 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  206. 8:3/0/physics_layer_0/angular_velocity = 0.0
  207. 9:3/0 = 0
  208. 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  209. 9:3/0/physics_layer_0/angular_velocity = 0.0
  210. 10:3/0 = 0
  211. 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  212. 10:3/0/physics_layer_0/angular_velocity = 0.0
  213. 11:3/0 = 0
  214. 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  215. 11:3/0/physics_layer_0/angular_velocity = 0.0
  216. 12:3/0 = 0
  217. 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  218. 12:3/0/physics_layer_0/angular_velocity = 0.0
  219. 13:3/0 = 0
  220. 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  221. 13:3/0/physics_layer_0/angular_velocity = 0.0
  222. 14:3/0 = 0
  223. 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  224. 14:3/0/physics_layer_0/angular_velocity = 0.0
  225. 15:3/0 = 0
  226. 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  227. 15:3/0/physics_layer_0/angular_velocity = 0.0
  228. 0:4/0 = 0
  229. 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  230. 0:4/0/physics_layer_0/angular_velocity = 0.0
  231. 1:4/0 = 0
  232. 1:4/0/terrain_set = 0
  233. 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  234. 1:4/0/physics_layer_0/angular_velocity = 0.0
  235. 1:4/0/terrains_peering_bit/bottom_left_corner = 0
  236. 2:4/0 = 0
  237. 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  238. 2:4/0/physics_layer_0/angular_velocity = 0.0
  239. 3:4/0 = 0
  240. 3:4/0/terrain_set = 0
  241. 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  242. 3:4/0/physics_layer_0/angular_velocity = 0.0
  243. 3:4/0/terrains_peering_bit/bottom_right_corner = 0
  244. 4:4/0 = 0
  245. 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  246. 4:4/0/physics_layer_0/angular_velocity = 0.0
  247. 5:4/0 = 0
  248. 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  249. 5:4/0/physics_layer_0/angular_velocity = 0.0
  250. 6:4/0 = 0
  251. 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  252. 6:4/0/physics_layer_0/angular_velocity = 0.0
  253. 7:4/0 = 0
  254. 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  255. 7:4/0/physics_layer_0/angular_velocity = 0.0
  256. 8:4/0 = 0
  257. 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  258. 8:4/0/physics_layer_0/angular_velocity = 0.0
  259. 9:4/0 = 0
  260. 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  261. 9:4/0/physics_layer_0/angular_velocity = 0.0
  262. 10:4/0 = 0
  263. 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  264. 10:4/0/physics_layer_0/angular_velocity = 0.0
  265. 11:4/0 = 0
  266. 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  267. 11:4/0/physics_layer_0/angular_velocity = 0.0
  268. 12:4/0 = 0
  269. 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  270. 12:4/0/physics_layer_0/angular_velocity = 0.0
  271. 13:4/0 = 0
  272. 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  273. 13:4/0/physics_layer_0/angular_velocity = 0.0
  274. 14:4/0 = 0
  275. 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  276. 14:4/0/physics_layer_0/angular_velocity = 0.0
  277. 15:4/0 = 0
  278. 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  279. 15:4/0/physics_layer_0/angular_velocity = 0.0
  280. 0:5/0 = 0
  281. 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  282. 0:5/0/physics_layer_0/angular_velocity = 0.0
  283. 1:5/0 = 0
  284. 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  285. 1:5/0/physics_layer_0/angular_velocity = 0.0
  286. 2:5/0 = 0
  287. 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  288. 2:5/0/physics_layer_0/angular_velocity = 0.0
  289. 3:5/0 = 0
  290. 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  291. 3:5/0/physics_layer_0/angular_velocity = 0.0
  292. 4:5/0 = 0
  293. 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  294. 4:5/0/physics_layer_0/angular_velocity = 0.0
  295. 5:5/0 = 0
  296. 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  297. 5:5/0/physics_layer_0/angular_velocity = 0.0
  298. 6:5/0 = 0
  299. 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  300. 6:5/0/physics_layer_0/angular_velocity = 0.0
  301. 7:5/0 = 0
  302. 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  303. 7:5/0/physics_layer_0/angular_velocity = 0.0
  304. 8:5/0 = 0
  305. 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  306. 8:5/0/physics_layer_0/angular_velocity = 0.0
  307. 9:5/0 = 0
  308. 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  309. 9:5/0/physics_layer_0/angular_velocity = 0.0
  310. 10:5/0 = 0
  311. 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  312. 10:5/0/physics_layer_0/angular_velocity = 0.0
  313. 11:5/0 = 0
  314. 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  315. 11:5/0/physics_layer_0/angular_velocity = 0.0
  316. 12:5/0 = 0
  317. 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  318. 12:5/0/physics_layer_0/angular_velocity = 0.0
  319. 13:5/0 = 0
  320. 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  321. 13:5/0/physics_layer_0/angular_velocity = 0.0
  322. 14:5/0 = 0
  323. 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  324. 14:5/0/physics_layer_0/angular_velocity = 0.0
  325. 15:5/0 = 0
  326. 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  327. 15:5/0/physics_layer_0/angular_velocity = 0.0
  328. 0:6/0 = 0
  329. 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  330. 0:6/0/physics_layer_0/angular_velocity = 0.0
  331. 1:6/next_alternative_id = 3
  332. 1:6/0 = 0
  333. 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  334. 1:6/0/physics_layer_0/angular_velocity = 0.0
  335. 1:6/2 = 2
  336. 1:6/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  337. 1:6/2/physics_layer_0/angular_velocity = 0.0
  338. 2:6/next_alternative_id = 3
  339. 2:6/0 = 0
  340. 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  341. 2:6/0/physics_layer_0/angular_velocity = 0.0
  342. 2:6/2 = 2
  343. 2:6/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  344. 2:6/2/physics_layer_0/angular_velocity = 0.0
  345. 3:6/next_alternative_id = 3
  346. 3:6/0 = 0
  347. 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  348. 3:6/0/physics_layer_0/angular_velocity = 0.0
  349. 3:6/2 = 2
  350. 3:6/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  351. 3:6/2/physics_layer_0/angular_velocity = 0.0
  352. 4:6/0 = 0
  353. 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  354. 4:6/0/physics_layer_0/angular_velocity = 0.0
  355. 5:6/0 = 0
  356. 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  357. 5:6/0/physics_layer_0/angular_velocity = 0.0
  358. 6:6/0 = 0
  359. 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  360. 6:6/0/physics_layer_0/angular_velocity = 0.0
  361. 7:6/0 = 0
  362. 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  363. 7:6/0/physics_layer_0/angular_velocity = 0.0
  364. 8:6/0 = 0
  365. 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  366. 8:6/0/physics_layer_0/angular_velocity = 0.0
  367. 9:6/0 = 0
  368. 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  369. 9:6/0/physics_layer_0/angular_velocity = 0.0
  370. 10:6/0 = 0
  371. 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  372. 10:6/0/physics_layer_0/angular_velocity = 0.0
  373. 11:6/0 = 0
  374. 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  375. 11:6/0/physics_layer_0/angular_velocity = 0.0
  376. 12:6/0 = 0
  377. 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  378. 12:6/0/physics_layer_0/angular_velocity = 0.0
  379. 13:6/0 = 0
  380. 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  381. 13:6/0/physics_layer_0/angular_velocity = 0.0
  382. 14:6/0 = 0
  383. 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  384. 14:6/0/physics_layer_0/angular_velocity = 0.0
  385. 15:6/0 = 0
  386. 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  387. 15:6/0/physics_layer_0/angular_velocity = 0.0
  388. 0:7/0 = 0
  389. 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  390. 0:7/0/physics_layer_0/angular_velocity = 0.0
  391. 1:7/0 = 0
  392. 1:7/0/terrain_set = 0
  393. 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  394. 1:7/0/physics_layer_0/angular_velocity = 0.0
  395. 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  396. 1:7/0/terrains_peering_bit/bottom_right_corner = 0
  397. 1:7/0/terrains_peering_bit/bottom_left_corner = 0
  398. 1:7/0/terrains_peering_bit/top_left_corner = 0
  399. 2:7/0 = 0
  400. 2:7/0/terrain_set = 0
  401. 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  402. 2:7/0/physics_layer_0/angular_velocity = 0.0
  403. 2:7/0/terrains_peering_bit/bottom_right_corner = 0
  404. 2:7/0/terrains_peering_bit/bottom_left_corner = 0
  405. 3:7/0 = 0
  406. 3:7/0/terrain_set = 0
  407. 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  408. 3:7/0/physics_layer_0/angular_velocity = 0.0
  409. 3:7/0/terrains_peering_bit/bottom_right_corner = 0
  410. 3:7/0/terrains_peering_bit/bottom_left_corner = 0
  411. 3:7/0/terrains_peering_bit/top_right_corner = 0
  412. 4:7/0 = 0
  413. 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  414. 4:7/0/physics_layer_0/angular_velocity = 0.0
  415. 5:7/0 = 0
  416. 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  417. 5:7/0/physics_layer_0/angular_velocity = 0.0
  418. 6:7/0 = 0
  419. 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  420. 6:7/0/physics_layer_0/angular_velocity = 0.0
  421. 7:7/0 = 0
  422. 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  423. 7:7/0/physics_layer_0/angular_velocity = 0.0
  424. 8:7/0 = 0
  425. 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  426. 8:7/0/physics_layer_0/angular_velocity = 0.0
  427. 9:7/0 = 0
  428. 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  429. 9:7/0/physics_layer_0/angular_velocity = 0.0
  430. 10:7/0 = 0
  431. 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  432. 10:7/0/physics_layer_0/angular_velocity = 0.0
  433. 11:7/0 = 0
  434. 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  435. 11:7/0/physics_layer_0/angular_velocity = 0.0
  436. 12:7/0 = 0
  437. 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  438. 12:7/0/physics_layer_0/angular_velocity = 0.0
  439. 13:7/0 = 0
  440. 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  441. 13:7/0/physics_layer_0/angular_velocity = 0.0
  442. 14:7/0 = 0
  443. 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  444. 14:7/0/physics_layer_0/angular_velocity = 0.0
  445. 15:7/0 = 0
  446. 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  447. 15:7/0/physics_layer_0/angular_velocity = 0.0
  448. 0:8/0 = 0
  449. 0:8/0/terrain_set = 0
  450. 0:8/0/terrain = 0
  451. 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  452. 0:8/0/physics_layer_0/angular_velocity = 0.0
  453. 0:8/0/terrains_peering_bit/bottom_right_corner = 0
  454. 0:8/0/terrains_peering_bit/bottom_left_corner = 0
  455. 0:8/0/terrains_peering_bit/top_left_corner = 0
  456. 0:8/0/terrains_peering_bit/top_right_corner = 0
  457. 1:8/0 = 0
  458. 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  459. 1:8/0/physics_layer_0/angular_velocity = 0.0
  460. 2:8/0 = 0
  461. 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  462. 2:8/0/physics_layer_0/angular_velocity = 0.0
  463. 3:8/0 = 0
  464. 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  465. 3:8/0/physics_layer_0/angular_velocity = 0.0
  466. 4:8/0 = 0
  467. 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  468. 4:8/0/physics_layer_0/angular_velocity = 0.0
  469. 5:8/0 = 0
  470. 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  471. 5:8/0/physics_layer_0/angular_velocity = 0.0
  472. 6:8/0 = 0
  473. 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  474. 6:8/0/physics_layer_0/angular_velocity = 0.0
  475. 7:8/0 = 0
  476. 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  477. 7:8/0/physics_layer_0/angular_velocity = 0.0
  478. 8:8/0 = 0
  479. 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  480. 8:8/0/physics_layer_0/angular_velocity = 0.0
  481. 9:8/0 = 0
  482. 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  483. 9:8/0/physics_layer_0/angular_velocity = 0.0
  484. 10:8/0 = 0
  485. 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  486. 10:8/0/physics_layer_0/angular_velocity = 0.0
  487. 11:8/0 = 0
  488. 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  489. 11:8/0/physics_layer_0/angular_velocity = 0.0
  490. 12:8/0 = 0
  491. 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  492. 12:8/0/physics_layer_0/angular_velocity = 0.0
  493. 13:8/0 = 0
  494. 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  495. 13:8/0/physics_layer_0/angular_velocity = 0.0
  496. 14:8/0 = 0
  497. 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  498. 14:8/0/physics_layer_0/angular_velocity = 0.0
  499. 15:8/0 = 0
  500. 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  501. 15:8/0/physics_layer_0/angular_velocity = 0.0
  502. 0:9/0 = 0
  503. 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  504. 0:9/0/physics_layer_0/angular_velocity = 0.0
  505. 1:9/0 = 0
  506. 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  507. 1:9/0/physics_layer_0/angular_velocity = 0.0
  508. 2:9/0 = 0
  509. 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  510. 2:9/0/physics_layer_0/angular_velocity = 0.0
  511. 3:9/0 = 0
  512. 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  513. 3:9/0/physics_layer_0/angular_velocity = 0.0
  514. 4:9/0 = 0
  515. 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  516. 4:9/0/physics_layer_0/angular_velocity = 0.0
  517. 5:9/0 = 0
  518. 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  519. 5:9/0/physics_layer_0/angular_velocity = 0.0
  520. 6:9/0 = 0
  521. 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  522. 6:9/0/physics_layer_0/angular_velocity = 0.0
  523. 7:9/0 = 0
  524. 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  525. 7:9/0/physics_layer_0/angular_velocity = 0.0
  526. 10:9/0 = 0
  527. 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  528. 10:9/0/physics_layer_0/angular_velocity = 0.0
  529. 11:9/0 = 0
  530. 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  531. 11:9/0/physics_layer_0/angular_velocity = 0.0
  532. 12:9/0 = 0
  533. 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  534. 12:9/0/physics_layer_0/angular_velocity = 0.0
  535. 13:9/0 = 0
  536. 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  537. 13:9/0/physics_layer_0/angular_velocity = 0.0
  538. 14:9/0 = 0
  539. 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  540. 14:9/0/physics_layer_0/angular_velocity = 0.0
  541. 15:9/0 = 0
  542. 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  543. 15:9/0/physics_layer_0/angular_velocity = 0.0
  544. 0:10/0 = 0
  545. 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  546. 0:10/0/physics_layer_0/angular_velocity = 0.0
  547. 1:10/0 = 0
  548. 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  549. 1:10/0/physics_layer_0/angular_velocity = 0.0
  550. 2:10/0 = 0
  551. 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  552. 2:10/0/physics_layer_0/angular_velocity = 0.0
  553. 3:10/0 = 0
  554. 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  555. 3:10/0/physics_layer_0/angular_velocity = 0.0
  556. 5:10/0 = 0
  557. 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  558. 5:10/0/physics_layer_0/angular_velocity = 0.0
  559. 6:10/0 = 0
  560. 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  561. 6:10/0/physics_layer_0/angular_velocity = 0.0
  562. 7:10/0 = 0
  563. 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  564. 7:10/0/physics_layer_0/angular_velocity = 0.0
  565. 13:10/0 = 0
  566. 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  567. 13:10/0/physics_layer_0/angular_velocity = 0.0
  568. 14:10/0 = 0
  569. 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  570. 14:10/0/physics_layer_0/angular_velocity = 0.0
  571. 15:10/0 = 0
  572. 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  573. 15:10/0/physics_layer_0/angular_velocity = 0.0
  574. 0:11/0 = 0
  575. 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  576. 0:11/0/physics_layer_0/angular_velocity = 0.0
  577. 1:11/0 = 0
  578. 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  579. 1:11/0/physics_layer_0/angular_velocity = 0.0
  580. 2:11/0 = 0
  581. 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  582. 2:11/0/physics_layer_0/angular_velocity = 0.0
  583. 3:11/0 = 0
  584. 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  585. 3:11/0/physics_layer_0/angular_velocity = 0.0
  586. 4:11/0 = 0
  587. 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  588. 4:11/0/physics_layer_0/angular_velocity = 0.0
  589. 13:11/0 = 0
  590. 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  591. 13:11/0/physics_layer_0/angular_velocity = 0.0
  592. 14:11/0 = 0
  593. 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  594. 14:11/0/physics_layer_0/angular_velocity = 0.0
  595. 15:11/0 = 0
  596. 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  597. 15:11/0/physics_layer_0/angular_velocity = 0.0
  598.  
  599. [resource]
  600. physics_layer_0/collision_layer = 1
  601. physics_layer_0/collision_mask = 0
  602. terrain_set_0/mode = 1
  603. terrain_set_0/terrain_0/name = "Terrain 0"
  604. terrain_set_0/terrain_0/color = Color(0.886275, 0.0980392, 0.0980392, 1)
  605. sources/0 = SubResource("TileSetAtlasSource_yvgyd")