- [gd_resource type="Animation" format=2]
- [resource]
- resource_name = "hit"
- length = 0.15
- step = 0.05
- tracks/0/type = "value"
- tracks/0/path = NodePath("AnimatedSprite:material:shader_param/schedule")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/keys = {
- "times": PoolRealArray( 0, 0.05, 0.15 ),
- "transitions": PoolRealArray( 1, 1, 1 ),
- "update": 0,
- "values": [ 1.0, 1.0, 0.0 ]
- }