- [gd_scene load_steps=10 format=2]
-
- [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=1]
- [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2]
- [ext_resource path="res://resource/sprite/bullet/bullet.png" type="Texture" id=3]
-
- [sub_resource type="ShaderMaterial" id=3]
- resource_local_to_scene = true
- shader = ExtResource( 2 )
- shader_param/blend = Color( 0, 0, 0, 0.470588 )
- shader_param/schedule = 1
-
- [sub_resource type="ShaderMaterial" id=4]
- resource_local_to_scene = true
- shader = ExtResource( 2 )
- shader_param/blend = Color( 1, 1, 1, 1 )
- shader_param/schedule = 0.0
-
- [sub_resource type="SpriteFrames" id=1]
- animations = [ {
- "frames": [ ExtResource( 3 ) ],
- "loop": true,
- "name": "default",
- "speed": 5.0
- } ]
-
- [sub_resource type="RectangleShape2D" id=2]
- extents = Vector2( 6, 2 )
-
- [sub_resource type="Animation" id=5]
- length = 0.001
- tracks/0/type = "value"
- tracks/0/path = NodePath("AnimatedSprite:material:shader_param/schedule")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/keys = {
- "times": PoolRealArray( 0 ),
- "transitions": PoolRealArray( 1 ),
- "update": 0,
- "values": [ 0.0 ]
- }
-
- [sub_resource type="Animation" id=6]
- resource_name = "hit"
- length = 0.15
- step = 0.05
- tracks/0/type = "value"
- tracks/0/path = NodePath("AnimatedSprite:material:shader_param/schedule")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/keys = {
- "times": PoolRealArray( 0, 0.05, 0.15 ),
- "transitions": PoolRealArray( 1, 1, 1 ),
- "update": 0,
- "values": [ 1.0, 1.0, 0.0 ]
- }
-
- [node name="Bullet" type="Node"]
- script = ExtResource( 1 )
-
- [node name="ShadowSprite" type="Sprite" parent="."]
- material = SubResource( 3 )
-
- [node name="AnimatedSprite" type="AnimatedSprite" parent="."]
- modulate = Color( 1.5, 1.5, 1.5, 1 )
- material = SubResource( 4 )
- position = Vector2( 2.38419e-07, 0 )
- frames = SubResource( 1 )
-
- [node name="Collision" type="CollisionShape2D" parent="."]
- position = Vector2( 1.5, 0 )
-
- [node name="CollisionArea" type="Area2D" parent="."]
- collision_layer = 0
- collision_mask = 0
-
- [node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"]
- position = Vector2( 2, 0 )
- shape = SubResource( 2 )
-
- [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
- anims/RESET = SubResource( 5 )
- anims/hit = SubResource( 6 )