Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / weapon / bullet / Bullet.tscn
  1. [gd_scene load_steps=10 format=2]
  2.  
  3. [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=1]
  4. [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2]
  5. [ext_resource path="res://resource/sprite/bullet/bullet.png" type="Texture" id=3]
  6.  
  7. [sub_resource type="ShaderMaterial" id=3]
  8. resource_local_to_scene = true
  9. shader = ExtResource( 2 )
  10. shader_param/blend = Color( 0, 0, 0, 0.470588 )
  11. shader_param/schedule = 1
  12.  
  13. [sub_resource type="ShaderMaterial" id=4]
  14. resource_local_to_scene = true
  15. shader = ExtResource( 2 )
  16. shader_param/blend = Color( 1, 1, 1, 1 )
  17. shader_param/schedule = 0.0
  18.  
  19. [sub_resource type="SpriteFrames" id=1]
  20. animations = [ {
  21. "frames": [ ExtResource( 3 ) ],
  22. "loop": true,
  23. "name": "default",
  24. "speed": 5.0
  25. } ]
  26.  
  27. [sub_resource type="RectangleShape2D" id=2]
  28. extents = Vector2( 6, 2 )
  29.  
  30. [sub_resource type="Animation" id=5]
  31. length = 0.001
  32. tracks/0/type = "value"
  33. tracks/0/path = NodePath("AnimatedSprite:material:shader_param/schedule")
  34. tracks/0/interp = 1
  35. tracks/0/loop_wrap = true
  36. tracks/0/imported = false
  37. tracks/0/enabled = true
  38. tracks/0/keys = {
  39. "times": PoolRealArray( 0 ),
  40. "transitions": PoolRealArray( 1 ),
  41. "update": 0,
  42. "values": [ 0.0 ]
  43. }
  44.  
  45. [sub_resource type="Animation" id=6]
  46. resource_name = "hit"
  47. length = 0.15
  48. step = 0.05
  49. tracks/0/type = "value"
  50. tracks/0/path = NodePath("AnimatedSprite:material:shader_param/schedule")
  51. tracks/0/interp = 1
  52. tracks/0/loop_wrap = true
  53. tracks/0/imported = false
  54. tracks/0/enabled = true
  55. tracks/0/keys = {
  56. "times": PoolRealArray( 0, 0.05, 0.15 ),
  57. "transitions": PoolRealArray( 1, 1, 1 ),
  58. "update": 0,
  59. "values": [ 1.0, 1.0, 0.0 ]
  60. }
  61.  
  62. [node name="Bullet" type="Node"]
  63. script = ExtResource( 1 )
  64.  
  65. [node name="ShadowSprite" type="Sprite" parent="."]
  66. material = SubResource( 3 )
  67.  
  68. [node name="AnimatedSprite" type="AnimatedSprite" parent="."]
  69. modulate = Color( 1.5, 1.5, 1.5, 1 )
  70. material = SubResource( 4 )
  71. position = Vector2( 2.38419e-07, 0 )
  72. frames = SubResource( 1 )
  73.  
  74. [node name="Collision" type="CollisionShape2D" parent="."]
  75. position = Vector2( 1.5, 0 )
  76.  
  77. [node name="CollisionArea" type="Area2D" parent="."]
  78. collision_layer = 0
  79. collision_mask = 0
  80.  
  81. [node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"]
  82. position = Vector2( 2, 0 )
  83. shape = SubResource( 2 )
  84.  
  85. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  86. anims/RESET = SubResource( 5 )
  87. anims/hit = SubResource( 6 )