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DungeonShooting / DungeonShooting_Godot / src / game / data / property / AnimatorNames.cs

using Godot;

/// <summary>
/// 预制动画名称
/// </summary>
public static class AnimatorNames
{
    /// <summary>
    /// 默认动画
    /// </summary>
    public static readonly StringName Default = "default";
    /// <summary>
    /// 静止不动
    /// </summary>
    public static readonly StringName Idle = "idle";
    /// <summary>
    /// 奔跑
    /// </summary>
    public static readonly StringName Run = "run";
    /// <summary>
    /// 倒退奔跑
    /// </summary>
    public static readonly StringName ReverseRun = "reverseRun";
    /// <summary>
    /// 翻滚
    /// </summary>
    public static readonly StringName Roll = "roll";
    /// <summary>
    /// 武器泛光动画
    /// </summary>
    public static readonly StringName Floodlight = "floodlight";
    /// <summary>
    /// 开门动画
    /// </summary>
    public static readonly StringName OpenDoor = "openDoor";
    /// <summary>
    /// 关门动画
    /// </summary>
    public static readonly StringName CloseDoor = "closeDoor";
    /// <summary>
    /// 开火
    /// </summary>
    public static readonly StringName Fire = "fire";
    /// <summary>
    /// 换弹
    /// </summary>
    public static readonly StringName Reloading = "reloading";
    /// <summary>
    /// 子弹上膛
    /// </summary>
    public static readonly StringName BeLoaded = "beLoaded";
    /// <summary>
    /// ui入场
    /// </summary>
    public static readonly StringName In = "in";
    /// <summary>
    /// ui出场
    /// </summary>
    public static readonly StringName Out = "out";
    /// <summary>
    /// 显示动画
    /// </summary>
    public static readonly StringName Show = "show";
    /// <summary>
    /// 播放特效
    /// </summary>
    public static readonly StringName Play = "play";
    /// <summary>
    /// 物体移动
    /// </summary>
    public static readonly StringName Move = "move";
    /// <summary>
    /// 攻击
    /// </summary>
    public static readonly StringName Attack = "attack";
    /// <summary>
    /// 惊讶动作
    /// </summary>
    public static readonly StringName Astonished = "astonished";
    /// <summary>
    /// 通知动作
    /// </summary>
    public static readonly StringName Notify = "notify";
    /// <summary>
    /// 疑惑动作
    /// </summary>
    public static readonly StringName Query = "query";
    /// <summary>
    /// 重置动画
    /// </summary>
    public static readonly StringName Reset = "RESET";

    /// <summary>
    /// 打开宝箱
    /// </summary>
    public static readonly StringName Open = "open";
}