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DungeonShooting / DungeonShooting_Godot / src / game / room / Dungeon.cs
@王晗智 王晗智 on 9 Mar 2024 318 bytes 7

using Godot;

/// <summary>
/// 地牢类
/// </summary>
public partial class Dungeon : World
{
	public override void _Ready()
	{
		base._Ready();
		Color = Colors.Black;
	}

	/// <summary>
	/// 初始化 TileMap 中的层级
	/// </summary>
	public void InitLayer()
	{
		MapLayerManager.InitMapLayer(TileRoot);
	}
}