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DungeonShooting / DungeonShooting_Godot / src / game / room / SceneManager.cs
@王晗智 王晗智 on 4 Mar 2024 397 bytes 01

using Godot;

/// <summary>
/// 场景管理器
/// </summary>
public static class SceneManager
{
	
	/// <summary>
	/// 加载场景
	/// </summary>
	/// <param name="path">场景路径</param>
	public static void LoadScene(string path)
	{
		//var packedScene = ResourceManager.Load<PackedScene>(ResourcePath.scene_Room_tscn).Instantiate<RoomManager>();
		//SceneRoot.AddChild(RoomManager);
	}
}