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DungeonShooting / DungeonShooting_Godot / prefab / shell / Shell0001.tscn
@小李xl 小李xl on 21 Mar 2024 2 KB 测试特效
  1. [gd_scene load_steps=7 format=3 uid="uid://bj4yr6ru8nhwr"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/common/AutoFreezeObject.cs" id="1_2g70c"]
  4. [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_tdny6"]
  5. [ext_resource type="SpriteFrames" uid="uid://b8gksxl7auquc" path="res://resource/spriteFrames/shell/Shell0001.tres" id="3_ujn5y"]
  6.  
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_px12l"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_tdny6")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = false
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18.  
  19. [sub_resource type="ShaderMaterial" id="ShaderMaterial_7e6fo"]
  20. resource_local_to_scene = true
  21. shader = ExtResource("2_tdny6")
  22. shader_parameter/blend = Color(1, 1, 1, 1)
  23. shader_parameter/schedule = 0.0
  24. shader_parameter/modulate = Color(1, 1, 1, 1)
  25. shader_parameter/show_outline = true
  26. shader_parameter/outline_color = Color(0, 0, 0, 1)
  27. shader_parameter/outline_rainbow = false
  28. shader_parameter/outline_use_blend = true
  29.  
  30. [sub_resource type="RectangleShape2D" id="RectangleShape2D_fidao"]
  31. size = Vector2(3.75, 1.25)
  32.  
  33. [node name="Shell0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  34. collision_layer = 128
  35. script = ExtResource("1_2g70c")
  36. ShadowSprite = NodePath("ShadowSprite")
  37. AnimatedSprite = NodePath("AnimatedSprite")
  38. Collision = NodePath("Collision")
  39. ShadowOffset = Vector2(0, 1)
  40. ThrowCollisionSize = Vector2(5, 5)
  41.  
  42. [node name="ShadowSprite" type="Sprite2D" parent="."]
  43. z_index = -1
  44. material = SubResource("ShaderMaterial_px12l")
  45.  
  46. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  47. material = SubResource("ShaderMaterial_7e6fo")
  48. sprite_frames = ExtResource("3_ujn5y")
  49.  
  50. [node name="Collision" type="CollisionShape2D" parent="."]
  51. shape = SubResource("RectangleShape2D_fidao")