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DungeonShooting / DungeonShooting_Godot / src / framework / activity / mount / IMountItem.cs
  1.  
  2. /// <summary>
  3. /// 可被 ActivityObject 挂载的物体
  4. /// </summary>
  5. public interface IMountItem
  6. {
  7. /// <summary>
  8. /// 挂载到 ActivityObject 时调用
  9. /// </summary>
  10. void OnMount(ActivityObject target);
  11. /// <summary>
  12. /// 从 ActivityObject 卸载时调用
  13. /// </summary>
  14. void OnUnmount(ActivityObject target);
  15. }