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DungeonShooting / DungeonShooting_Godot / src / game / ui / tileSetEditor / TileSetEditor.cs
@小李xl 小李xl on 5 Jan 2024 22 KB TileSet编辑器编辑资源
  1. namespace UI.TileSetEditor;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class TileSetEditor : UiBase
  7. {
  8. /// <summary>
  9. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg
  10. /// </summary>
  11. public Bg L_Bg
  12. {
  13. get
  14. {
  15. if (_L_Bg == null) _L_Bg = new Bg((TileSetEditorPanel)this, GetNode<Godot.Panel>("Bg"));
  16. return _L_Bg;
  17. }
  18. }
  19. private Bg _L_Bg;
  20.  
  21.  
  22. public TileSetEditor() : base(nameof(TileSetEditor))
  23. {
  24. }
  25.  
  26. public sealed override void OnInitNestedUi()
  27. {
  28.  
  29. }
  30.  
  31. /// <summary>
  32. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Back
  33. /// </summary>
  34. public class Back : UiNode<TileSetEditorPanel, Godot.Button, Back>
  35. {
  36. public Back(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  37. public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  38. }
  39.  
  40. /// <summary>
  41. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Save
  42. /// </summary>
  43. public class Save : UiNode<TileSetEditorPanel, Godot.Button, Save>
  44. {
  45. public Save(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  46. public override Save Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  47. }
  48.  
  49. /// <summary>
  50. /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Title
  51. /// </summary>
  52. public class Title : UiNode<TileSetEditorPanel, Godot.Label, Title>
  53. {
  54. public Title(TileSetEditorPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  55. public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  56. }
  57.  
  58. /// <summary>
  59. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head
  60. /// </summary>
  61. public class Head : UiNode<TileSetEditorPanel, Godot.Panel, Head>
  62. {
  63. /// <summary>
  64. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Back
  65. /// </summary>
  66. public Back L_Back
  67. {
  68. get
  69. {
  70. if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back"));
  71. return _L_Back;
  72. }
  73. }
  74. private Back _L_Back;
  75.  
  76. /// <summary>
  77. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Save
  78. /// </summary>
  79. public Save L_Save
  80. {
  81. get
  82. {
  83. if (_L_Save == null) _L_Save = new Save(UiPanel, Instance.GetNode<Godot.Button>("Save"));
  84. return _L_Save;
  85. }
  86. }
  87. private Save _L_Save;
  88.  
  89. /// <summary>
  90. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Title
  91. /// </summary>
  92. public Title L_Title
  93. {
  94. get
  95. {
  96. if (_L_Title == null) _L_Title = new Title(UiPanel, Instance.GetNode<Godot.Label>("Title"));
  97. return _L_Title;
  98. }
  99. }
  100. private Title _L_Title;
  101.  
  102. public Head(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  103. public override Head Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  104. }
  105.  
  106. /// <summary>
  107. /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.Label
  108. /// </summary>
  109. public class Label : UiNode<TileSetEditorPanel, Godot.Label, Label>
  110. {
  111. public Label(TileSetEditorPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  112. public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  113. }
  114.  
  115. /// <summary>
  116. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.AddButton
  117. /// </summary>
  118. public class AddButton : UiNode<TileSetEditorPanel, Godot.Button, AddButton>
  119. {
  120. public AddButton(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  121. public override AddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  122. }
  123.  
  124. /// <summary>
  125. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.DeleteButton
  126. /// </summary>
  127. public class DeleteButton : UiNode<TileSetEditorPanel, Godot.Button, DeleteButton>
  128. {
  129. public DeleteButton(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  130. public override DeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  131. }
  132.  
  133. /// <summary>
  134. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer
  135. /// </summary>
  136. public class HBoxContainer_1 : UiNode<TileSetEditorPanel, Godot.HBoxContainer, HBoxContainer_1>
  137. {
  138. /// <summary>
  139. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.Label
  140. /// </summary>
  141. public Label L_Label
  142. {
  143. get
  144. {
  145. if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label"));
  146. return _L_Label;
  147. }
  148. }
  149. private Label _L_Label;
  150.  
  151. /// <summary>
  152. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.AddButton
  153. /// </summary>
  154. public AddButton L_AddButton
  155. {
  156. get
  157. {
  158. if (_L_AddButton == null) _L_AddButton = new AddButton(UiPanel, Instance.GetNode<Godot.Button>("AddButton"));
  159. return _L_AddButton;
  160. }
  161. }
  162. private AddButton _L_AddButton;
  163.  
  164. /// <summary>
  165. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.DeleteButton
  166. /// </summary>
  167. public DeleteButton L_DeleteButton
  168. {
  169. get
  170. {
  171. if (_L_DeleteButton == null) _L_DeleteButton = new DeleteButton(UiPanel, Instance.GetNode<Godot.Button>("DeleteButton"));
  172. return _L_DeleteButton;
  173. }
  174. }
  175. private DeleteButton _L_DeleteButton;
  176.  
  177. public HBoxContainer_1(TileSetEditorPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  178. public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  179. }
  180.  
  181. /// <summary>
  182. /// 类型: <see cref="Godot.OptionButton"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.OptionButton
  183. /// </summary>
  184. public class OptionButton : UiNode<TileSetEditorPanel, Godot.OptionButton, OptionButton>
  185. {
  186. public OptionButton(TileSetEditorPanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { }
  187. public override OptionButton Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate());
  188. }
  189.  
  190. /// <summary>
  191. /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ColorRect
  192. /// </summary>
  193. public class ColorRect : UiNode<TileSetEditorPanel, Godot.ColorRect, ColorRect>
  194. {
  195. public ColorRect(TileSetEditorPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
  196. public override ColorRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
  197. }
  198.  
  199. /// <summary>
  200. /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab.Select
  201. /// </summary>
  202. public class Select : UiNode<TileSetEditorPanel, Godot.NinePatchRect, Select>
  203. {
  204. public Select(TileSetEditorPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
  205. public override Select Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
  206. }
  207.  
  208. /// <summary>
  209. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab
  210. /// </summary>
  211. public class Tab : UiNode<TileSetEditorPanel, Godot.Button, Tab>
  212. {
  213. /// <summary>
  214. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Select
  215. /// </summary>
  216. public Select L_Select
  217. {
  218. get
  219. {
  220. if (_L_Select == null) _L_Select = new Select(UiPanel, Instance.GetNode<Godot.NinePatchRect>("Select"));
  221. return _L_Select;
  222. }
  223. }
  224. private Select _L_Select;
  225.  
  226. public Tab(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  227. public override Tab Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  228. }
  229.  
  230. /// <summary>
  231. /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer
  232. /// </summary>
  233. public class ScrollContainer : UiNode<TileSetEditorPanel, Godot.ScrollContainer, ScrollContainer>
  234. {
  235. /// <summary>
  236. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.Tab
  237. /// </summary>
  238. public Tab L_Tab
  239. {
  240. get
  241. {
  242. if (_L_Tab == null) _L_Tab = new Tab(UiPanel, Instance.GetNode<Godot.Button>("Tab"));
  243. return _L_Tab;
  244. }
  245. }
  246. private Tab _L_Tab;
  247.  
  248. public ScrollContainer(TileSetEditorPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
  249. public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
  250. }
  251.  
  252. /// <summary>
  253. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer
  254. /// </summary>
  255. public class VBoxContainer_1 : UiNode<TileSetEditorPanel, Godot.VBoxContainer, VBoxContainer_1>
  256. {
  257. /// <summary>
  258. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.HBoxContainer
  259. /// </summary>
  260. public HBoxContainer_1 L_HBoxContainer
  261. {
  262. get
  263. {
  264. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  265. return _L_HBoxContainer;
  266. }
  267. }
  268. private HBoxContainer_1 _L_HBoxContainer;
  269.  
  270. /// <summary>
  271. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.OptionButton
  272. /// </summary>
  273. public OptionButton L_OptionButton
  274. {
  275. get
  276. {
  277. if (_L_OptionButton == null) _L_OptionButton = new OptionButton(UiPanel, Instance.GetNode<Godot.OptionButton>("OptionButton"));
  278. return _L_OptionButton;
  279. }
  280. }
  281. private OptionButton _L_OptionButton;
  282.  
  283. /// <summary>
  284. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.ColorRect
  285. /// </summary>
  286. public ColorRect L_ColorRect
  287. {
  288. get
  289. {
  290. if (_L_ColorRect == null) _L_ColorRect = new ColorRect(UiPanel, Instance.GetNode<Godot.ColorRect>("ColorRect"));
  291. return _L_ColorRect;
  292. }
  293. }
  294. private ColorRect _L_ColorRect;
  295.  
  296. /// <summary>
  297. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.ScrollContainer
  298. /// </summary>
  299. public ScrollContainer L_ScrollContainer
  300. {
  301. get
  302. {
  303. if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
  304. return _L_ScrollContainer;
  305. }
  306. }
  307. private ScrollContainer _L_ScrollContainer;
  308.  
  309. public VBoxContainer_1(TileSetEditorPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  310. public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  311. }
  312.  
  313. /// <summary>
  314. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot
  315. /// </summary>
  316. public class LeftRoot : UiNode<TileSetEditorPanel, Godot.Panel, LeftRoot>
  317. {
  318. /// <summary>
  319. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.VBoxContainer
  320. /// </summary>
  321. public VBoxContainer_1 L_VBoxContainer
  322. {
  323. get
  324. {
  325. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  326. return _L_VBoxContainer;
  327. }
  328. }
  329. private VBoxContainer_1 _L_VBoxContainer;
  330.  
  331. public LeftRoot(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  332. public override LeftRoot Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  333. }
  334.  
  335. /// <summary>
  336. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot
  337. /// </summary>
  338. public class RightRoot : UiNode<TileSetEditorPanel, Godot.Panel, RightRoot>
  339. {
  340. public RightRoot(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  341. public override RightRoot Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  342. }
  343.  
  344. /// <summary>
  345. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer
  346. /// </summary>
  347. public class HBoxContainer : UiNode<TileSetEditorPanel, Godot.HBoxContainer, HBoxContainer>
  348. {
  349. /// <summary>
  350. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.LeftRoot
  351. /// </summary>
  352. public LeftRoot L_LeftRoot
  353. {
  354. get
  355. {
  356. if (_L_LeftRoot == null) _L_LeftRoot = new LeftRoot(UiPanel, Instance.GetNode<Godot.Panel>("LeftRoot"));
  357. return _L_LeftRoot;
  358. }
  359. }
  360. private LeftRoot _L_LeftRoot;
  361.  
  362. /// <summary>
  363. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.RightRoot
  364. /// </summary>
  365. public RightRoot L_RightRoot
  366. {
  367. get
  368. {
  369. if (_L_RightRoot == null) _L_RightRoot = new RightRoot(UiPanel, Instance.GetNode<Godot.Panel>("RightRoot"));
  370. return _L_RightRoot;
  371. }
  372. }
  373. private RightRoot _L_RightRoot;
  374.  
  375. public HBoxContainer(TileSetEditorPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  376. public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  377. }
  378.  
  379. /// <summary>
  380. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer
  381. /// </summary>
  382. public class VBoxContainer : UiNode<TileSetEditorPanel, Godot.VBoxContainer, VBoxContainer>
  383. {
  384. /// <summary>
  385. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.Head
  386. /// </summary>
  387. public Head L_Head
  388. {
  389. get
  390. {
  391. if (_L_Head == null) _L_Head = new Head(UiPanel, Instance.GetNode<Godot.Panel>("Head"));
  392. return _L_Head;
  393. }
  394. }
  395. private Head _L_Head;
  396.  
  397. /// <summary>
  398. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditor.Bg.HBoxContainer
  399. /// </summary>
  400. public HBoxContainer L_HBoxContainer
  401. {
  402. get
  403. {
  404. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  405. return _L_HBoxContainer;
  406. }
  407. }
  408. private HBoxContainer _L_HBoxContainer;
  409.  
  410. public VBoxContainer(TileSetEditorPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  411. public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  412. }
  413.  
  414. /// <summary>
  415. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg
  416. /// </summary>
  417. public class Bg : UiNode<TileSetEditorPanel, Godot.Panel, Bg>
  418. {
  419. /// <summary>
  420. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditor.VBoxContainer
  421. /// </summary>
  422. public VBoxContainer L_VBoxContainer
  423. {
  424. get
  425. {
  426. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  427. return _L_VBoxContainer;
  428. }
  429. }
  430. private VBoxContainer _L_VBoxContainer;
  431.  
  432. public Bg(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  433. public override Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  434. }
  435.  
  436.  
  437. /// <summary>
  438. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Back
  439. /// </summary>
  440. public Back S_Back => L_Bg.L_VBoxContainer.L_Head.L_Back;
  441.  
  442. /// <summary>
  443. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Save
  444. /// </summary>
  445. public Save S_Save => L_Bg.L_VBoxContainer.L_Head.L_Save;
  446.  
  447. /// <summary>
  448. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Title
  449. /// </summary>
  450. public Title S_Title => L_Bg.L_VBoxContainer.L_Head.L_Title;
  451.  
  452. /// <summary>
  453. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head
  454. /// </summary>
  455. public Head S_Head => L_Bg.L_VBoxContainer.L_Head;
  456.  
  457. /// <summary>
  458. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.Label
  459. /// </summary>
  460. public Label S_Label => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_HBoxContainer.L_Label;
  461.  
  462. /// <summary>
  463. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.AddButton
  464. /// </summary>
  465. public AddButton S_AddButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_HBoxContainer.L_AddButton;
  466.  
  467. /// <summary>
  468. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.DeleteButton
  469. /// </summary>
  470. public DeleteButton S_DeleteButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_HBoxContainer.L_DeleteButton;
  471.  
  472. /// <summary>
  473. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.OptionButton
  474. /// </summary>
  475. public OptionButton S_OptionButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_OptionButton;
  476.  
  477. /// <summary>
  478. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ColorRect
  479. /// </summary>
  480. public ColorRect S_ColorRect => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ColorRect;
  481.  
  482. /// <summary>
  483. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab.Select
  484. /// </summary>
  485. public Select S_Select => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer.L_Tab.L_Select;
  486.  
  487. /// <summary>
  488. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab
  489. /// </summary>
  490. public Tab S_Tab => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer.L_Tab;
  491.  
  492. /// <summary>
  493. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer
  494. /// </summary>
  495. public ScrollContainer S_ScrollContainer => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer;
  496.  
  497. /// <summary>
  498. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot
  499. /// </summary>
  500. public LeftRoot S_LeftRoot => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot;
  501.  
  502. /// <summary>
  503. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot
  504. /// </summary>
  505. public RightRoot S_RightRoot => L_Bg.L_VBoxContainer.L_HBoxContainer.L_RightRoot;
  506.  
  507. /// <summary>
  508. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg
  509. /// </summary>
  510. public Bg S_Bg => L_Bg;
  511.  
  512. }