namespace UI.TileSetEditorProject; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class TileSetEditorProject : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg /// </summary> public Bg L_Bg { get { if (_L_Bg == null) _L_Bg = new Bg((TileSetEditorProjectPanel)this, GetNode<Godot.Panel>("Bg")); return _L_Bg; } } private Bg _L_Bg; public TileSetEditorProject() : base(nameof(TileSetEditorProject)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.Head.Back /// </summary> public class Back : UiNode<TileSetEditorProjectPanel, Godot.Button, Back> { public Back(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.Head.Title /// </summary> public class Title : UiNode<TileSetEditorProjectPanel, Godot.Label, Title> { public Title(TileSetEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.Head /// </summary> public class Head : UiNode<TileSetEditorProjectPanel, Godot.Panel, Head> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Back /// </summary> public Back L_Back { get { if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back")); return _L_Back; } } private Back _L_Back; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Title /// </summary> public Title L_Title { get { if (_L_Title == null) _L_Title = new Title(UiPanel, Instance.GetNode<Godot.Label>("Title")); return _L_Title; } } private Title _L_Title; public Head(TileSetEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Head Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.LineEdit"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileSearchInput /// </summary> public class TileSearchInput : UiNode<TileSetEditorProjectPanel, Godot.LineEdit, TileSearchInput> { public TileSearchInput(TileSetEditorProjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { } public override TileSearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileSearchButton /// </summary> public class TileSearchButton : UiNode<TileSetEditorProjectPanel, Godot.Button, TileSearchButton> { public TileSearchButton(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override TileSearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileAddButton /// </summary> public class TileAddButton : UiNode<TileSetEditorProjectPanel, Godot.Button, TileAddButton> { public TileAddButton(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override TileAddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer_1 : UiNode<TileSetEditorProjectPanel, Godot.HBoxContainer, HBoxContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.TileSearchInput /// </summary> public TileSearchInput L_TileSearchInput { get { if (_L_TileSearchInput == null) _L_TileSearchInput = new TileSearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("TileSearchInput")); return _L_TileSearchInput; } } private TileSearchInput _L_TileSearchInput; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.TileSearchButton /// </summary> public TileSearchButton L_TileSearchButton { get { if (_L_TileSearchButton == null) _L_TileSearchButton = new TileSearchButton(UiPanel, Instance.GetNode<Godot.Button>("TileSearchButton")); return _L_TileSearchButton; } } private TileSearchButton _L_TileSearchButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.TileAddButton /// </summary> public TileAddButton L_TileAddButton { get { if (_L_TileAddButton == null) _L_TileAddButton = new TileAddButton(UiPanel, Instance.GetNode<Godot.Button>("TileAddButton")); return _L_TileAddButton; } } private TileAddButton _L_TileAddButton; public HBoxContainer_1(TileSetEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.PreviewImage /// </summary> public class PreviewImage : UiNode<TileSetEditorProjectPanel, Godot.TextureRect, PreviewImage> { public PreviewImage(TileSetEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override PreviewImage Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.TileName /// </summary> public class TileName : UiNode<TileSetEditorProjectPanel, Godot.Label, TileName> { public TileName(TileSetEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override TileName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.SelectTexture /// </summary> public class SelectTexture : UiNode<TileSetEditorProjectPanel, Godot.NinePatchRect, SelectTexture> { public SelectTexture(TileSetEditorProjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton /// </summary> public class TileButton : UiNode<TileSetEditorProjectPanel, Godot.Button, TileButton> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.PreviewImage /// </summary> public PreviewImage L_PreviewImage { get { if (_L_PreviewImage == null) _L_PreviewImage = new PreviewImage(UiPanel, Instance.GetNode<Godot.TextureRect>("PreviewImage")); return _L_PreviewImage; } } private PreviewImage _L_PreviewImage; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileName /// </summary> public TileName L_TileName { get { if (_L_TileName == null) _L_TileName = new TileName(UiPanel, Instance.GetNode<Godot.Label>("TileName")); return _L_TileName; } } private TileName _L_TileName; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.SelectTexture /// </summary> public SelectTexture L_SelectTexture { get { if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture")); return _L_SelectTexture; } } private SelectTexture _L_SelectTexture; public TileButton(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override TileButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer /// </summary> public class ScrollContainer : UiNode<TileSetEditorProjectPanel, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.TileButton /// </summary> public TileButton L_TileButton { get { if (_L_TileButton == null) _L_TileButton = new TileButton(UiPanel, Instance.GetNode<Godot.Button>("TileButton")); return _L_TileButton; } } private TileButton _L_TileButton; public ScrollContainer(TileSetEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer /// </summary> public class VBoxContainer_1 : UiNode<TileSetEditorProjectPanel, Godot.VBoxContainer, VBoxContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.HBoxContainer /// </summary> public HBoxContainer_1 L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer_1 _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public VBoxContainer_1(TileSetEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer /// </summary> public class MarginContainer : UiNode<TileSetEditorProjectPanel, Godot.MarginContainer, MarginContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.VBoxContainer /// </summary> public VBoxContainer_1 L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer_1 _L_VBoxContainer; public MarginContainer(TileSetEditorProjectPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel /// </summary> public class Panel : UiNode<TileSetEditorProjectPanel, Godot.Panel, Panel> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.MarginContainer /// </summary> public MarginContainer L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer _L_MarginContainer; public Panel(TileSetEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Panel Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer : UiNode<TileSetEditorProjectPanel, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Panel /// </summary> public Panel L_Panel { get { if (_L_Panel == null) _L_Panel = new Panel(UiPanel, Instance.GetNode<Godot.Panel>("Panel")); return _L_Panel; } } private Panel _L_Panel; public HBoxContainer(TileSetEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer /// </summary> public class VBoxContainer : UiNode<TileSetEditorProjectPanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg.Head /// </summary> public Head L_Head { get { if (_L_Head == null) _L_Head = new Head(UiPanel, Instance.GetNode<Godot.Panel>("Head")); return _L_Head; } } private Head _L_Head; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditorProject.Bg.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; public VBoxContainer(TileSetEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorProject.Bg /// </summary> public class Bg : UiNode<TileSetEditorProjectPanel, Godot.Panel, Bg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditorProject.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public Bg(TileSetEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Head.Back /// </summary> public Back S_Back => L_Bg.L_VBoxContainer.L_Head.L_Back; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Head.Title /// </summary> public Title S_Title => L_Bg.L_VBoxContainer.L_Head.L_Title; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Head /// </summary> public Head S_Head => L_Bg.L_VBoxContainer.L_Head; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileSearchInput /// </summary> public TileSearchInput S_TileSearchInput => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_TileSearchInput; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileSearchButton /// </summary> public TileSearchButton S_TileSearchButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_TileSearchButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileAddButton /// </summary> public TileAddButton S_TileAddButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_TileAddButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.PreviewImage /// </summary> public PreviewImage S_PreviewImage => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_TileButton.L_PreviewImage; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.TileName /// </summary> public TileName S_TileName => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_TileButton.L_TileName; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.SelectTexture /// </summary> public SelectTexture S_SelectTexture => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_TileButton.L_SelectTexture; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton /// </summary> public TileButton S_TileButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_TileButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer /// </summary> public ScrollContainer S_ScrollContainer => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer /// </summary> public MarginContainer S_MarginContainer => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel /// </summary> public Panel S_Panel => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg /// </summary> public Bg S_Bg => L_Bg; }