using Godot; namespace UI.TileSetEditorProject; public partial class TileSetEditorProjectPanel : TileSetEditorProject { private UiGrid<TileButton, TileSetInfo> _grid; public override void OnCreateUi() { S_Back.Instance.Visible = PrevUi != null; S_Back.Instance.Pressed += () => { OpenPrevUi(); }; _grid = new UiGrid<TileButton, TileSetInfo>(S_TileButton, typeof(TileButtonCell)); _grid.SetAutoColumns(true); _grid.SetCellOffset(new Vector2I(10, 10)); _grid.SetHorizontalExpand(true); var tileSetInfo = new TileSetInfo(); tileSetInfo.InitData(); tileSetInfo.Name = "测试数据"; _grid.Add(tileSetInfo); } public override void OnDestroyUi() { _grid.Destroy(); } }